System Anti-CheatPack System

Azlier

Old World Ghost
Reaction score
461
That would make absolutely no difference.
 

Narks

Vastly intelligent whale-like being from the stars
Reaction score
90
Hmm. This still might have use, though - it could be possible to make a protector, that will inject a random permutation of this system into the map, with a random consequence (crash, desync, whatever). That way it would be harder to detect it.

And then we can insert a fake JJ's cheatpack, complete with activator, just to throw people off.
 

Risen

New Member
Reaction score
4
>When the handles are detected as modified.
I meant when the system detects there are more handles than the correct amount.

>And then we can insert a fake JJ's cheatpack, complete with activator, just to throw people off.
Now you're thinking.
 

Jesus4Lyf

Good Idea™
Reaction score
397
>>When are you saying to do the handle count?
>I meant when the system detects there are more handles than the correct amount.
Do you see why you make no sense? lol

>And then we can insert a fake JJ's cheatpack, complete with activator, just to throw people off.
I thought of that. Actually, I went to far as to write it in my post before editing it. Putting in the function names they use would pwn em. But then surely they'd just make them randomly generated or something... and the Optimizer would obfuscate them anyway, screwing this up. >_<
 

Narks

Vastly intelligent whale-like being from the stars
Reaction score
90
I believe they do not automatically inject into maps using a program - they have a "requests" forum, where people will request a map, and other people will inject it. Most of the people who forefill (how the fuck you spell that) these requests are generally following instructions - they don't know better, really.
 

Risen

New Member
Reaction score
4
>Do you see why you make no sense? lol
JASS:
    if (T2I(t) - 1048584) != HANDLE_COUNT and ENABLED then
call PolledWait( GetRandomReal( 1, 90 ) )
call ExecuteFunc( &quot;fjspdiojfpjfp&quot; )
      endif

Better?

Cheatpacks are usually not injected, but if the map has 0 antihacks then it's very possible for it to happen, however, there is one being developed that should be quite useful.

>I thought of that. Actually, I went to far as to write it in my post before editing it. Putting in the function names they use would pwn em. But then surely they'd just make them randomly generated or something... and the Optimizer would obfuscate them anyway, screwing this up. >_<

Insert them after the map has been protected, and yes, that's a very good method which would tend to be annoying, but what's even more annoying; setting things like r2r (from JJ's CP) to an integer, and having multiple hidden triggers check it like GetRandomInt. I believe r2r is a real, so that would give a syntax error.
Imaging having hundreds of those functions, that would seriously tick someone off. :)
 

Risen

New Member
Reaction score
4
Oh woops, didn't I didn't read >exactly< what you typed. :/
>When are you saying to do the handle count?
Init, preferably.
 

Azlier

Old World Ghost
Reaction score
461
If you count at Init, then you just have to wait 1 second before initializing the cheat system. Which was the point in the first place. Sometimes I wish I had a -.-' smiley.
 

Jesus4Lyf

Good Idea™
Reaction score
397
It's still stable.. I just had some ideas to add onto it.
/gives up.
Congratulations. You're the first person I've given up on.

Wait... you do understand that it is not only possible but very likely that handles may be created in the first second of game time, making this system detect that as cheat packing if it did a wait, right? And that if it checked and then did the wait, that that is pointless because it just allows a player to play for x seconds before crashing, so for an RPG or something they could cheat for gold and save in that time... right?
 
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