Anyone care to explain timer usage...?

Lyerae

I keep popping up on this site from time to time.
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Well, everyone keeps saying to use a timer system (in a bunch of different threads scattered everywhere), so I went and found one that I liked (TimerUtils Blue, in this case. Looked like the easiest to learn (KT2 is confusing...) :D), but I have no idea how to use it.
Now, the documentation says to do: [ljass]local timer t = NewTimer()[/ljass], which creates a timer, but after that. I'm stuck (other than ReleaseTimer(), which I know how to use (it destroys a timer)).

So, how to I use this brand-new, shiny timer?
How to I implement it into a trigger, how do I set it, how do I make it useful, etc...

Thanks for any help.
 

Azlier

Old World Ghost
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KT2?! Confusing?! It has exactly two functions. One of them takes three arguments, the other takes none. What's so confusing?
 

Lyerae

I keep popping up on this site from time to time.
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I have no idea, really. It just confuses me...
Oh, and HOLY CRAP THAT WAS PROBABLY THE QUICKEST REPLY EVER.
Seriously. That was fast.
 

Azlier

Old World Ghost
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JASS:
function Callback takes nothing returns boolean
    local integer Data = KT_GetData() //Get attached data. If you don't want it, just call KT_GetData().
    //Do stuff.
    if something then
        //Returning true makes the system stop calling the callback.
        return true
    endif
    //Returning false tells the system to call the function when the timer expires again.
    return false
endfunction

function Omg takes nothing returns nothing
    call KT_Add(function Callback, data, period)
endfunction
 

Lyerae

I keep popping up on this site from time to time.
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Yep. Still confusing.

Remember, I'm no JASS master...
 

Azlier

Old World Ghost
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It's less complicated than TU blue. It's not a tough concept. Read over it a few times.

You can ignore data attaching right now. Just make sure to call KT_GetData exactly once in the callback, whatever you do.
 

Azlier

Old World Ghost
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The callback is the function that is fired after the timer expires.
 

Azlier

Old World Ghost
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It means that...
[lJASS]KT_Add(function Callback, 0, 10/*This is the period.*/)[/lJASS]

It means that Callback (a function) will be fired every ten seconds until the function returns true.

Just like how your unit death trigger fires the condition when a unit dies.

The callback must have KT_GetData called exactly once.
 

Lyerae

I keep popping up on this site from time to time.
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Okay, that makes sense.
Thanks for explaining.
+rep

(chat hates me... :banghead:)
 

ZakkWylde-

New Member
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It means that...
[lJASS]KT_Add(function Callback, 0, 10/*This is the period.*/)[/lJASS]

It means that Callback (a function) will be fired every ten seconds until the function returns true.

Just like how your unit death trigger fires the condition when a unit dies.

The callback must have KT_GetData called exactly once.

Geez that's useful...
JASS has no way to replicate easily this process? (awkward english in an attempt not to "split the infinite")

I assume once the function returns true, it stops using processing power and no longer contributes to lag (in-game/computer lag)?
 

Azlier

Old World Ghost
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If you give KT a period of 5, it will fire that function every 5 seconds until it returns true. After which, it stops calling the function.
 

ZakkWylde-

New Member
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If you give KT a period of 5, it will fire that function every 5 seconds until it returns true. After which, it stops calling the function.

Not sure if your intention was to answer my question...but my question still remains...

Do you know?
 

Jesus4Lyf

Good Idea™
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397
>I assume once the function returns true, it stops using processing power and no longer contributes to lag (in-game/computer lag)?
That is correct.

Think of it kind of like this.

Let's say you have a function which takes an integer and then returns whether or not it should terminate, or be called again the same amount of time later.

Like imagine if you could have a timer that used a function that took an integer, an integer which you defined when you started the timer!

That's KT2.

Except instead of literally taking an integer, the integer is obtained by calling [LJASS]KT_GetData()[/LJASS].

Return true is like pause & destroy timer.
Return false is like do nothing.

Hope that helps.
 

Azlier

Old World Ghost
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461
What do you mean? Vanilla Jass? Well, yeah. With lots and lots of globals. And work.
 

Lyerae

I keep popping up on this site from time to time.
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JASS:

function Callback takes nothing returns boolean
    local integer Data = KT_GetData()
    local boolean b = false
    call BJDebugMsg("Just a test, to see if I'm actually doing this right...")
    if b == true then
        return true
    endif
    return false
endfunction

function Stuff takes nothing returns nothing
    call KT_Add(function Callback, 0, 1)
endfunction
function myFunct takes nothing returns nothing
    local trigger t = CreateTrigger( )
    call TriggerAddAction(t, function Stuff)
endfunction


Am I doing it right?
 

Azlier

Old World Ghost
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461
I suppose so.

Remember, if you don't actually need the data, just call KT_GetData().
 

Lyerae

I keep popping up on this site from time to time.
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105
Okay, cool.

Alright... Just tested.... And it did nothing...
Yeah, it hates me.
 
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