The map is allready far above 4MB^^
Have you optimized it?
The map is allready far above 4MB^^
What? It works for me... Well try this one then. Link.Link appears to be broken.
What? It works for me... Well try this one then. Link.
>The name of the character ''Arnold the strong'' is crazy ugly, I really think you should change it.
Darn, I haven't? Will have to fix that...
>Also, the model you use for the character is extremely ugly, why don't you use
this model
Well in my eyes the model I use looks a lot better than the villager one. ^^
>Note that this is only MY opinion, so I'm not saying it sucks (the name etc)
Well the name does suck. ^^ Suggestions and critics are always welcome. :thup:
>Well, yeah your model might look better than the villager, however. The villager model offers a lot more game play. You could for example allow him to use tons of different weapons.
Well, I am already using a lot of different swords, though they have to be two handed... I will consider using him. It would indeed be a lot more fun to collect a full gear than just a sword.
I like the names, but I can't figure what last name he should have...
>I like the bridge bit where you start walking up it .
How did you accomplish that ?
I used elevators with this imported models. I removed their pathing and used Ctrl+PgUp to lift them up in the air and put out pathing blockers on the sides beneath.
>I hope this map makes a realy big succes ,
Thank you. ^^
>The spell bit is awesome
Yes, the idea of casting spells with the chat window comes from Lords campaign. Even though my way of casting still turned out to be complete different to he's.
>Well, yeah your model might look better than the villager, however. The villager model offers a lot more game play. You could for example allow him to use tons of different weapons.
Well, I am already using a lot of different swords, though they have to be two handed... I will consider using him. It would indeed be a lot more fun to collect a full gear than just a sword.
I like the names, but I can't figure what last name he should have...
>I like the bridge bit where you start walking up it .
How did you accomplish that ?
I used elevators with this imported models. I removed their pathing and used Ctrl+PgUp to lift them up in the air and put out pathing blockers on the sides beneath.
>I hope this map makes a realy big succes ,
Thank you. ^^
>The spell bit is awesome
Yes, the idea of casting spells with the chat window comes from Lords campaign. Even though my way of casting still turned out to be complete different to he's.
You don't have to have a last name, or maybe - add last names as he does more quests. For example, at the start it could be ''Conrad the Village Idiot'', later on ''Conrad the Mighty'' etc Maybe, if he can get specialized in different elements, ''Conrad Firegrip'', ''Conrad Frostbeard'' etc
I'm playing it now and it looks promising, but why can't I use that "Rock" Ability?
Edit: Nevermind. I'll give you feedback soon.
Ah, a great idea. I will see what combinations I can find. Feel free to post more ideas. Firegrip sounds quite good.You don't have to have a last name, or maybe - add last names as he does more quests. For example, at the start it could be ''Conrad the Village Idiot'', later on ''Conrad the Mighty'' etc Maybe, if he can get specialized in different elements, ''Conrad Firegrip'', ''Conrad Frostbeard'' etc