Zaraf
New Member
- Reaction score
- 22
Well, I always knew this bug existed, but I was hoping eventually we'd come up with a solution for it, but alas, we haven't.
Basically, the problem is this: In my TD map, creeps follow a certain path unless your builder comes within aggro range, at which point they chase him. However, if you barricade yourself in, then the creeps will just stand there, and be easily killed
http://www.ualberta.ca/~fqureshi/BadBug.jpg
I was hoping that there would be a way to detect if the creep can reach your builder or not, and if it can't, then just go back to its normal pathing....but apparently there isn't any way to detect if the creep can reach your builder or not.
Anyone have any ideas on how to fix this? Thanks!
Basically, the problem is this: In my TD map, creeps follow a certain path unless your builder comes within aggro range, at which point they chase him. However, if you barricade yourself in, then the creeps will just stand there, and be easily killed
http://www.ualberta.ca/~fqureshi/BadBug.jpg
I was hoping that there would be a way to detect if the creep can reach your builder or not, and if it can't, then just go back to its normal pathing....but apparently there isn't any way to detect if the creep can reach your builder or not.
Anyone have any ideas on how to fix this? Thanks!