Immolation
Member
- Reaction score
- 20
I've made these 2 spells for a hero, they're actually my first try to create nice spells with structs and I'd like to receive some comments about them.
First spell is,
~Blink Nova
The caster blinks near the targeted enemy, dealing damage and slowing units within 300 range. If there aren't any unit within 300 range except the target, it takes double damage.
Second spell:
~Blizzard
Creates a blizzard centered around target point, dealing damage and slowing enemies each second.
Notes:
-I'm using two different spells to slow because slowing doesn't stack if applied by the same spell.
-GROUP is a global group variable declared in the header.
-Preload functions are there to prevent lagging.
Systems I'm using:
-Uberplayer's modified SUM
-KT
-Damage
-GTrigger
-AIDS(required for Damage)
-Event(required for GTrigger and Damage)
-DummyCaster
I plan to create 4 more spells for this hero:
-Shroud of Frost: Just like Immolation, but it has a 8% to slow enemies when dealing damage.
-Frost Refuge: Can't move or act for 5 seconds. While this spell lasts, you regenerate health each sec and take 50% less damage.
-Frost Resonance: Deals additional damage based on how many slowing effects the target enemy is suffering(this is going to be really important with your other three slowing spells). Target takes double damage from this spell if it is hibernated.
-Frost Prison: Target enemy is hibernated and cannot act for 3 seconds. It takes damage each third of a second until this spell ends. When this spell ends, the prison explodes, causing damage in an AoE.
So, to summarize:
I'd like to know what you think about this hero's spells, if they are matching enough and the code of Blink Nova and Blizzard. That's all I think(it's quite too much already )
First spell is,
~Blink Nova
The caster blinks near the targeted enemy, dealing damage and slowing units within 300 range. If there aren't any unit within 300 range except the target, it takes double damage.
JASS:
scope BlinkNova initializer Init
globals
//ID& Rawcodes & Orderstrings:
private constant integer ABILITY_ID = 039;A000039;
private constant integer SLOW_ID = 039;A001039;
private constant integer BUFF_ID = 039;B000039;
private constant string SLOW_ORDERSTRING = "cripple"
//Effects:
private constant string NOVA_STRING = "Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl"
private constant real SLOW_PERIOD = 0.50
endglobals
private function Damage takes integer level, integer int returns real
return 35 + (45 * level) + (1.00 + (0.15 * level)) * int
endfunction
private function Area takes integer level, integer int returns real
return 300.00
endfunction
//===========================================================================
private struct BlinkNova
unit picked
player pickedOwner
endstruct
globals
private unit caster
private player casterOwner
private integer groupCount = 0
private integer level
private integer int
endglobals
private function ColorCallback takes nothing returns boolean
local BlinkNova A = KT_GetData()
if GetUnitAbilityLevel(A.picked, BUFF_ID) == 0 then
call SmoothMod.green(A.picked, 1.00, 75)
call SmoothMod.red(A.picked, 1.00, 75)
return true
endif
return false
endfunction
private function GroupCallback takes nothing returns boolean
local BlinkNova A = BlinkNova.create()
set A.picked = GetFilterUnit()
set A.pickedOwner = GetOwningPlayer(A.picked)
if IsPlayerEnemy(casterOwner, A.pickedOwner) == true and GetWidgetLife(A.picked) > 0 then
if GetUnitAbilityLevel(A.picked, BUFF_ID) == 0 then
call SmoothMod.green(A.picked, 1.00, -75)
call SmoothMod.red(A.picked, 1.00, -75)
call SmoothMod.alpha(A.picked, 1.00, -33)
call KT_Add(function ColorCallback, A, SLOW_PERIOD)
endif
call Damage_Spell(caster, A.picked, Damage(level, int))
call Utils_DUMMY_TargetCast(SLOW_ID, level, SLOW_ORDERSTRING, A.picked)
set groupCount = groupCount + 1
endif
return false
endfunction
private function Main takes nothing returns boolean
local unit target = GetSpellTargetUnit()
local real x = GetSpellTargetX()
local real y = GetSpellTargetY()
set caster = GetTriggerUnit()
set casterOwner = GetOwningPlayer(caster)
set level = GetUnitAbilityLevel(caster, ABILITY_ID)
set int = GetHeroInt(caster, true)
call SetUnitPosition(caster, x, y)
call DestroyEffect(AddSpecialEffect(NOVA_STRING, x, y))
call GroupEnumUnitsInRange(GROUP, x, y, Area(level, int), Condition(function GroupCallback))
if groupCount == 1 then
call Damage_Spell(caster, target, Damage(level, int))
endif
set groupCount = 0
set target = null
return false
endfunction
//===========================================================================
private function Init takes nothing returns nothing
call TriggerAddCondition(GT_RegisterStartsEffectEvent(CreateTrigger(), ABILITY_ID), Condition(function Main))
call Utils_PreloadAbility(ABILITY_ID)
call Utils_PreloadAbility(SLOW_ID)
call Preload(NOVA_STRING)
endfunction
endscope
Second spell:
~Blizzard
Creates a blizzard centered around target point, dealing damage and slowing enemies each second.
JASS:
scope Blizzard initializer Init
globals
//ID& Rawcodes & Orderstrings:
private constant integer ABILITY_ID = 039;A002039;
private constant integer SLOW_ID = 039;A003039;
private constant integer BUFF_ID = 039;B001039;
private constant string SLOW_ORDERSTRING = "slow"
//Effects:
private constant string BLIZZARD_STRING = "war3mapImported\\FrostAura.mdx"
private constant string EFFECT_STRING = "Abilities\\Spells\\Undead\\FrostArmor\\FrostArmorDamage.mdl"
private constant string EFFECT_ATTACH = "chest"
private constant real DAMAGE_PERIOD = 1.00
private constant real SLOW_PERIOD = 0.50
endglobals
private function Damage takes integer glevel, integer gint returns real
return 12 + 3 * glevel + ((0.08 + (0.02 * glevel)) * gint)
endfunction
private function Area takes integer level, integer int returns real
return 300.00
endfunction
private function Duration takes integer level, integer int returns integer
return 15
endfunction
//===========================================================================
private struct Blizzard
unit caster
real x
real y
player casterOwner
effect sfx
integer ticks
integer level
integer int
unit picked
player pickedOwner
endstruct
globals
private unit gcaster
private player gcasterOwner
private integer glevel
private integer gint
endglobals
private function ColorCallback takes nothing returns boolean
local Blizzard B = KT_GetData()
if GetUnitAbilityLevel(B.picked, BUFF_ID) == 0 then
call SmoothMod.green(B.picked, 1.00, 75)
call SmoothMod.red(B.picked, 1.00, 75)
return true
endif
return false
endfunction
private function GroupCallback takes nothing returns boolean
local Blizzard B = Blizzard.create()
set B.picked = GetFilterUnit()
set B.pickedOwner = GetOwningPlayer(B.picked)
if IsPlayerEnemy(gcasterOwner, B.pickedOwner) == true and GetWidgetLife(B.picked) > 0 then
if GetUnitAbilityLevel(B.picked, BUFF_ID) == 0 then
call SmoothMod.green(B.picked, 1.00, -75)
call SmoothMod.red(B.picked, 1.00, -75)
call KT_Add(function ColorCallback, B, SLOW_PERIOD)
endif
call Utils_DUMMY_TargetCast(SLOW_ID, glevel, SLOW_ORDERSTRING, B.picked)
call Damage_Spell(gcaster, B.picked, Damage(glevel, gint))
call DestroyEffect(AddSpecialEffectTarget(EFFECT_STRING, B.picked, EFFECT_ATTACH))
endif
return false
endfunction
private function TimerCallback takes nothing returns boolean
local Blizzard A = KT_GetData()
set gcaster = A.caster
set gcasterOwner = A.casterOwner
set glevel = A.level
set gint = A.int
call GroupEnumUnitsInRange(GROUP, A.x, A.y, Area(A.level, A.int), function GroupCallback)
set A.ticks = A.ticks - 1
if A.ticks == 5 then
call DestroyEffect(A.sfx) // The model takes a while to disappear <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />
endif
if A.ticks == 0 then
return true
endif
return false
endfunction
private function Main takes nothing returns boolean
local Blizzard A = Blizzard.create()
set A.caster = GetTriggerUnit()
set A.casterOwner = GetOwningPlayer(A.caster)
set A.x = GetSpellTargetX()
set A.y = GetSpellTargetY()
set A.level = GetUnitAbilityLevel(A.caster, ABILITY_ID)
set A.int = GetHeroInt(A.caster, true)
set A.sfx = AddSpecialEffect(BLIZZARD_STRING, A.x, A.y)
set A.ticks = Duration(A.level, A.int)
call KT_Add(function TimerCallback, A, DAMAGE_PERIOD)
return false
endfunction
//===========================================================================
private function Init takes nothing returns nothing
call TriggerAddCondition(GT_RegisterStartsEffectEvent(CreateTrigger(), ABILITY_ID), Condition(function Main))
call Utils_PreloadAbility(ABILITY_ID)
call Utils_PreloadAbility(SLOW_ID)
call Preload(BLIZZARD_STRING)
call Preload(EFFECT_STRING)
endfunction
endscope
Notes:
-I'm using two different spells to slow because slowing doesn't stack if applied by the same spell.
-GROUP is a global group variable declared in the header.
-Preload functions are there to prevent lagging.
Systems I'm using:
-Uberplayer's modified SUM
-KT
-Damage
-GTrigger
-AIDS(required for Damage)
-Event(required for GTrigger and Damage)
-DummyCaster
I plan to create 4 more spells for this hero:
-Shroud of Frost: Just like Immolation, but it has a 8% to slow enemies when dealing damage.
-Frost Refuge: Can't move or act for 5 seconds. While this spell lasts, you regenerate health each sec and take 50% less damage.
-Frost Resonance: Deals additional damage based on how many slowing effects the target enemy is suffering(this is going to be really important with your other three slowing spells). Target takes double damage from this spell if it is hibernated.
-Frost Prison: Target enemy is hibernated and cannot act for 3 seconds. It takes damage each third of a second until this spell ends. When this spell ends, the prison explodes, causing damage in an AoE.
So, to summarize:
I'd like to know what you think about this hero's spells, if they are matching enough and the code of Blink Nova and Blizzard. That's all I think(it's quite too much already )