Creating an "On Hit effect"

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
Currently trying to create a "WC3 Orb-Like" effect, but im not sure exactly how it would be done... Reload Magazine Ability->Weapon->Effect->Debuff/Damage or Behavior Ability->Buff->On Hit effect->Debuff or whatever else it could be.
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
Ok so I went with:
Button->Behavior Ability->Hidden Buff w/Attacker Damage Response->Apply Behavior to target Effect->Behavior Stacking 5 times, with a movespeed factor of 0.96 modification. I would like to know however, whether the movespeed factor will be multiplied by 0.96 for every stack, or will stack to 0.92/0.88/0.84/0.80, etc
 

Dave312

Censored for your safe viewing
Reaction score
269
I'm pretty sure it is multiplied for every stack since the factor is multiplied by the original movespeed to get the new speed. Thus:

For 1 Stack:
New_Movespeed = Current_MoveSpeed * Stack1Factor

For 2 Stacks:
New_Movespeed = Current_MoveSpeed * Stack1Factor * Stack2Factor

ect
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
im not sure thats true, as thats not how % movespeed increases/decreases worked in wc3, it worked as an added % rather than a stacking %, I will test it, but it is very possible that it just subtracts 4%, the multiplication factor could plainly be used as a way to create a parameterized flat movespeed reduction
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
I'd say the best way to solve this is if you test it and come back here and post results, so other people who have the same question can find it by searching!
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
ya i plan on it, as soon as i get the ability to work :D right now i have the ability set up but when i put it on the unit it wont work, I give the ability to the unit then give the unit the button that is linked to the ability then link the ability to the button but it appears to do nothing :/
 

Dave312

Censored for your safe viewing
Reaction score
269
Just because it worked that way in WC3 doesn't mean it will in SC2. But anyway I tested this and I was right. I created an ability that applies a buff to the targeted unit that reduces their movement speed by 50%. With 1 stack off the buff, the movement speed of the marine is reduced by 1.13 to 1.13 (2.25 * 0.5). With 2 stacks off the buff, the movement speed is reduced by 1.69 to 0.56 (2.25 * 0.5 * 0.5).

Test map is attached if anyone doesn't believe me.
 

Attachments

  • StackingTest.zip
    9 KB · Views: 175

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
i believe you, i was only saying until it was tested you cant know exactly how it is done, and that there was a likely chance that blizzard made it like wc3 because they do this with every game they make. The expansions for wow have item remakes, the new units for hots arent really new, at least most of them arent, and they re-use old models and styles. Blizzard is in the business of making games, not revamping them. But thank you for testing it, that clears that up a bit, i may have to do a flat increase/decrease or trigger it.

Since it will be for a custom hero map all the heroes should have the same base stats, im sure i could come up with some type of validator to check if they have any other movement speed increases or decreases and go on from there. There should only be 3-4 items to increase movement and not a HUGE ammount of buffs for movement resulting from ablities.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top