hey what happened? any new updates? im havent logged in a long time, because my pc was destroyed, i dont know how long will it take....i really missed map making, because last time, i didnt spent time map making, instead playing dota, and online games....now i missed map making, if i will get my pc back, ill continue CoDE again..
I..... am... verryyyy.... sleeeppppyyyy.............
....Glad I updated this map again.
Creeps Unite! v1.05
Changelog :
Changelog for Creeps Unite! v1.05 :
-- Revived, optimized and tidied up several triggers.
-- Hero Kill Message now uses color (#FF77FF)
-- Innate Magic Resistance in Heroes reduced from 35% to 25%.
-- Heroes now gain 1.25 damage per Primary Attribute instead of previous 1.50
--
-- Played around with Dark Portal's Creeps.
-- Most attack types are changed to Hero for normal units.
-- Chaos units still have Chaos damage, so does Magic.
-- Most armor types are changed to Hero for normal units.
-- Assassin and Typhoon still deserve weak Unarmored type.
-- Reduced Typhoon's armor from 20 to 0.
-- Reduced Typhoon's HP from 1000 to 900.
-- Typhoons lose Mana when near fountains.
-- Dragons now cost 550g instead of 900g.
-- Chameleons now cost 100g instead of 450g.
-- Remade Warp into Warp Attack.
-- Burn deals 20 dmg for 8 sec instead of 25 dmg for 5 sec.
--
-- Played around with Secret Merchant's Items.
-- Remade Amulet of Doom and the unit it summons.
-- Removed Cleave from Air Ray.
-- Reduced Evasion % in Serpent Fins from 30% to 20%.
-- Increased price of Serpent Fins from 1400 to to 1550.
-- Increased Drenzel's duration from 0.5 to 2.0
-- Reduced Endurance Mask's movespeed bonus from 10% to 5%.
-- Allowed Dreadlord Pendant to be used by ranged Heroes.
-- But in turn making it an Orb Effect.
-- Reduced Dreadlord Pendant's lifesteal % from 35% to 20%.
-- Reduced Dreadlord Pendant's magic resistance % from 20% to 10%.
--
-- Improved towers' missiles.
-- Removed the ministun on Lightning Armor counter.
-- Increased Water Magic's effect from 50/100/150 to 75/150/225.
-- Changed Crushing Wave's damage from 140/190/240 to 100/190/280.
-- Decreased Crushing Wave's cooldown from 9.5/8.5/7.5 to 9.5/8.0/6.5
-- Increased Ocean's area of effect from 650 to 800.
-- Increased Ocean damage per hit from 15 to 18.
-- Decreased Nova's cooldown from 8.5/8.7/9.0 to 8.5/8.5/8.5
-- Increased Rutile Ring's bonus armor from 12 to 25.
-- Improved Lava Lord's splash damage.
-- Changed Forest Giant's stats growths a bit.
-- Boulder Bomb's hotkey changed from 'R' to 'B'
-- Removed stun on Boulder Bomb.
-- Boulder Bomb now has physical Hero damage type.
-- Buffed Moonlight from 90% to 120%.
First, I would like to say that this map is awesome.
Secondly, I have noticed a discrepancy with the Titanus' tooltip. It says that the Titanus never dies, but in the Reborn ability, it says "When it dies..." Methinks there's a problem there
Lastly, I would like to, once again, say that this map is awesome. :thup:
Changelog for Creeps Unite! v1.06 :
-- Rewrote thread in some forums.
-- Now shows a message when a player leaves the game.
-- Optimized the triggers, a bit.
-- Hopefully it doesn't bring new bugs.
-- Fixed some old bugs, btw.
-- Shows elapsed minutes by using Food.
-- Removed Ogre Wizard from the game.
-- That's the third time an Ogre is removed.
-- Removed Spirit of Alesia from the taverns, he'll be remade.
-- Added new Hero, the Infernal.
-- Added new Hero, the Dragon Mage.
-- Added a new tavern, the Neutral Tavern.
-- Reshuffled the taverns.
-- Trees now respawn every 5 minutes instead of the previous 8.
-- Re-terrained the lanes.
-- More doodads, finally.
--
-- Removed Power Drain from Felhound.
-- Improved Felhound's attack animation.
-- Increased Felhound's movespeed from 400 to 420.
-- Titanus and Felhound now have the same 'Immortal' skill.
-- Assassins cannot attack Wards now.
-- Improved Dragon's attack animation a bit.
--
-- Decreased damage bonus from Air Ray from 40 to 30.
-- Decreased bonus magic resistance from Amulet of Doom from 35% to 30%.
--
-- Lich's name is now Nazim (was Kel'thuzard previously)
-- Fixed Inferno's duration.
-- Lowered cooldown of Boulder Bomb from 11/10.5/10 to 11/10/8.
-- Lowered cooldown of Crushing Wave from 9.5/8.0/6.5 to 9/7/5.5
-- Increased damage of Ocean from 18 to 21.
-- Increased Angelus' effect from 50 to 65.
-- Increased cooldown of Vital Shot from 60 to 75.
-- Lowered cooldown of Moonlight from 100 to 70.
-- Increased manacost of Requiem from 200 to 250.
-- Increased Liquid Fire's damage from 8 to 12.
-- United We Stand now deals physical Hero damage.
-- Previously it dealt magical.
-- Lowered AOE of United We Stand from 1000 to 850.
-- Increased range of Boulder Bomb from 800 to 800/900/1000.
-- Boulder Bomb now deals 50% damage in 250 AOE.
-- Remade Forest Giant's 3rd passive skill.
-- Increased duration of Split Second from 2 to 3.
-- Lowered manacost of Split Second from 90 to 60.
-- Lowered manacost of Dash Strike from 120 to 100.
--
A critical bug was found recently with the Infernal (new hero)
Quick update:
Creeps Unite! v1.06b
Changelog:
Changelog for Creeps Unite! v1.06b :
-- Greatly weakened Dragon Fire's damage.
-- From 100/160/220 dps to 60/110/160 dps.
-- Nerfed Impenetrable Armor.
-- Max armor from 100 to 75.
-- Gain rate from 1armor/4sec to 1armor/5sec.
-- Initial bonus from 50 to 15.
-- Fixed Infernal's Chaos Bolt bug by triggering it completely.
-- Lowered cooldown of Chaos Bolt from 10 to 9.
-- Lowered Troll Vitality's movespeed bonus from 5%/10%/15% to 3%/6%/9%
-- Lowered Troll Vitality's regeneration from 1%/2sec to 0.3%/1sec
-- Lowered Vital Shot's damage from 350 to 275.
-- Lowered manacost of Moonlight from 225 to 150.
-- Increased manacost of Jigoku no Ude from 150 to 200.
-- Lowered Hell Beast's Hell Aura's AOE from 600 to 250.
-- Reworked Titanus' spell.
--
Download at first page.
Sorry for double-posting, but I really think this should be separated.
Wow, I found a bug again with the Dragon Mage (new Hero too)
Quick update:
Creeps Unite! v1.06c
Changelog:
Changelog for Creeps Unite! v1.06c :
-- Fixed a critical bug with Dragon Mage's ultimate not going down.
-- Returned its gain rate from 5 seconds to 4 seconds.
-- Lowered Dragon Fire's manacost from 150/225/350 to 150/225/275
-- Lowered Dragon Fire's cooldown from 30/30/30 to 30/28/25
-- Reworked on Ueki's initial ability.
-- Increased manacost for Kurogane, Ranma, and Seikuu.
-- From 75/75/75 to 120/120/120.
-- Increased cooldown for Kurogane from 22/20/18 to 22/22/22.
-- Fixed Ranma's duration.
--
Changelog for Creeps Unite! v1.07 :
-- Remade the Gargantuan Sea Giant.
-- Into the Sea Hunter.
-- Altered river area a bit in favor of the new Hero.
-- Removed Manipulator, he is to be remade.
-- You can no longer Gather lumber from trees.
-- But you are given 1 lumber in the beginning.
--
-- Added a new creep, the Searing Skeleton.
-- Removed the Warper(s)
-- Reshuffled the hired creeps' icons' positions.
-- Reworked on bounties of hired creeps a bit.
-- Changed the name of Titanus' ability.
-- Reduced the duration of Titanus' images from to 30 seconds..
-- Changed the name of Typhoon's ability.
-- Reduced the manacost of it from 15 to 10.
-- Reduced Chameleon's HP from 650 to 400.
-- Reduced goldcost of Carrier from 100 to 75.
-- Reduced goldcost of Thunder Wyrm from 1500 to 1300.
-- Reduced goldcost of Demo Beetle from 800 to 450.
-- Reduced goldcost of Dragon from 550 to 300.
-- Reduced goldcost of Ninja from 800 to 700.
-- Made Poison Claws to only affect movespeed.
-- Ninja's HP from 650 to 475.
-- And lowered the damage from 30 to 25.
-- Lowered Alpha Thunder's cost from 600g1l to 650g0l.
-- Alpha Thunder's HP/regen from 800/5 to 650/0
-- Alpha Thunder's armor from 5 to 1.
-- Increased the Alpha Thunder's capacity to summon missiles.
-- Mana from 60 to 50, Cost from 10 to 5.
-- Alpha Thunder's name shortened to "Alpha".
-- You can now summon multiple missiles regardless of previous summons.
-- Thunder Wyrm's lightning attack deals 125 damage up from 75 damage.
-- Changed Thunder Wyrm's armor type to Hero.
-- Increased Massive Body's damage reduced from 18 to 22.
--
-- Added a new item, the Enchanted Shield.
-- Keys cost 55g each now instead of 90g.
-- Attribute bonus Keys now give +3 each instead of +5.
-- Including the Sacred Glyph, now only gives +3 instead of +5.
-- Added other minor bonuses to Power Gloves, Dexterity Scroll, and Tactics.
-- PG/DS/T cost increased from 100g to 180g.
-- Reduced goldcost of Flower from 100 to 50.
-- Reduced goldcost of Ankh of Reincarnation from 2000 to 1000.
-- But changed the charges from 2 to 1.
-- Air Ray from 1700g1l to 1000g1l.
-- Amulet of Doom from 2300g3l to 700g3l.
-- Blood Helmet from 2000g to 1400g.
-- Crippling Fang from 950g to to 700g.
-- Crippling Fang interval from 0.5 to 0.3, duration from 2.5 to 4.0
-- Disruption Staff from 1900g1l to 1600g1l
-- Dreadlord Pendant lifesteal from 20% to 25%.
-- Felhound's attack cooldown from 1.85 to 1.4
--
-- Recoded Impenetrable Armor, hopefully it lags a lot less.
-- Forest Giant gains 8.00 STR per level instead of 6.90
-- And loses 0.5 AGI per level instead of 0.4
-- Increased Nature's Blessing's armor bonus on Self from 2/4/7 to 3/6/10
-- So it is now as follows: 1(2) / 2(6) / 4(10)
-- Fixed Angelus Prayer's tooltip.
-- Reduced cooldown on Angelus Prayer from 110 to 70.
-- Reduced manacost of Angelus Prayer from 200 to 150.
-- Cooldown of Healing Wave from 14/13.5/13 to 14/12/10
-- Manacost of Healing Wave from 90/110/130 to 100/115/130
-- Reworked on how Pulverize slows.
-- Previously:
-- 70% on 0-200 range; 60% on 200-400; 40% on 400-600; 25% on 600-800;
-- Now:
-- 80% on 0-200 range, 70% on 200-400; 60% on 400-600; 50% on 600-800; 40% on 800-1000;
-- AOE from 800 to 1000, max damage from 800 to 650.
-- Reworked on Ueki's initial ability, again.
-- Reduced manacost for Kurogane, Ranma, Seikuu.
-- From 120/120/120 to 105/105/105.
-- Kurogane deals 225/325/425 damage now, previously was 190/265/340.
-- Hidden Knives deals 125/175/225 instead of 110/190/290
-- Shadow Jump goes 700/850/1000 range instead of 650/850/1250.
-- darkRae form gives 300 bonus HP instead of 500.
-- Reworked on Wolf Extra-ordinare's initial ability.
-- Reworked on Dark Mousy's initial ability.
-- Rutile now gives splash damage.
-- Troll Vitality heals for 0.5% instead of 0.3%
-- Also gives bonus movespeed of 5%/9%/13% instead of 3%/6%/9%
-- Reduced damage for Mars' ultimate "Storm" from 250 to 175.
-- Increased area of affect for Storm from 800 to 1200.
--
--
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!