Damage stacking

apostolis

New Member
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Hello helpers.Does anyone knowes how can i make every attack to do a % more damge than the previous and this effect to dissapear after 5 seconds.For example.If the % is 20% then the first attack will do 100dmg 2nd 120dmg 3rd 144dmg like ursa(dota) .Is there an easy way to make it ??Thank you helpers
 

Lehona

New Member
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Doesn't work on melee units (Though it may be patched already... don't know :p). You have to trigger it, iirc.
 
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107
The multiplier only works on the original copy of incinerate, all others won't work but the death damage will still apply.
 

Bogrim

y hello thar
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154
Incinerate is hardcoded. Changing the stack data fields don't work. You need to trigger this effect using some sort of timer.
 

Scotty

New Member
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4
I would run 2 triggers for this ability, though i'm not exactly sure how i would do it right now:

the ability would be one like berserk, set to do nothing but provide a buff for 5 seconds:

Trigger 1:
Event:

Unit starts the effect of an Ability

Conditions:

Ability being cast = (ability)

Actions:

Set AbilityDamage = melee damage of casting unit times .2 (not sure how to do this part :( )
<---basically if your unit did 100 damage on an attack then the variable would be set to 20, which is 20% of the damage-->


Trigger 2:

Event:
unit is attacked

condition:
attacking unit has Berserk = true

Actions:
cause attacking unit to damage attacked unit for Ability damage (insert damage types here)
set AbilityDamage to (AbilityDamage + Attacking units damage) x 1.2
<--so if attacking units damage was 100 and ability damage was 20 then 100 + 20 = 120 x 1.2 = 144--->

hope this helps
 
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