Easier Return Bug

Lyerae

I keep popping up on this site from time to time.
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105
YAY MAPLOCK!
Is that ever going to be updated? /end-curiosity.
 

Jesus4Lyf

Good Idea™
Reaction score
397
>It works by saving the hashtables id inside a gamecache, then loading from the GC and typecasting it back inside the preload.
Correct. :thup:

>Is that ever going to be updated?
Maybes.

I just haven't put it high enough on my to-do list yet, lol. <_<

I like this typecasting method. Could use it in AgentStats. Heh. :)
 

weaaddar

New Member
Reaction score
6
This method cannot store code. Even if the hashtable type code store code it appears blizzard decided that each type (int,real,bool,string,handle) will be stored in different buckets, so there is no overlap.
 

weaaddar

New Member
Reaction score
6
Can you reference to code found in the war3map.j from a preloader call? Either way, I think map protection is silly. The protector itself is very clever though. I just would never use it.
 
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