This post's primary purpose is to get this back to page 1.
-Team Buffs: There is a buffage shop at the center of the map. Actually there might have to be 2. You could purchase 2 types of buffs
Universal Buffs: They affect every single unit on the map, excluding monsters. There are buffs that may slow down monsters, or related
Area Buffs: You are given a unit with a specific aura. Or your builder is given an item. Something. It simply provides a buff for an area. If it is unit based, than the unit can do unviersal blink.
All buffs would be timed.
-Towers
Nalpalm Tower: It coats a unit with nalpalm, and than in 3 seconds ingnites it, doing damage to it and units around it.
Special Operations Offical: A upgrade from the person tower, this combines a huge aresenal into one item, which upgrades the person. The person has a base attack of a starnadized machinegun, with abilities that allow him to change into other guys. Flame thrower, assasin, rocket launcher, you name it.
Anti-Gravity Drive: A tower with no attack, but it slows enemies that get to close.
-Team Buffs: There is a buffage shop at the center of the map. Actually there might have to be 2. You could purchase 2 types of buffs
Universal Buffs: They affect every single unit on the map, excluding monsters. There are buffs that may slow down monsters, or related
Area Buffs: You are given a unit with a specific aura. Or your builder is given an item. Something. It simply provides a buff for an area. If it is unit based, than the unit can do unviersal blink.
All buffs would be timed.
-Towers
Nalpalm Tower: It coats a unit with nalpalm, and than in 3 seconds ingnites it, doing damage to it and units around it.
Special Operations Offical: A upgrade from the person tower, this combines a huge aresenal into one item, which upgrades the person. The person has a base attack of a starnadized machinegun, with abilities that allow him to change into other guys. Flame thrower, assasin, rocket launcher, you name it.
Anti-Gravity Drive: A tower with no attack, but it slows enemies that get to close.