Hello, I have a question does all Jass Spells use gamecache? I see some people use that gamecache thing. What does it do? Can someone explain it to me?
No spells should ever use gamecache anymore.
Gamecache stores values against two strings.
Hashtables were introduced not long ago, which store values against two integers. Which is faster.
People used to typecast a handle to an integer, similarly to GetHandleId, and convert that to a string and store values against it.
The only use I've found for GameCache lately is for passing data through campaigns (which was the original purpose).
I don't know if you can load hashtables through gamecache, but that would be cool, just store all your map inside the hashtable and quickly save/load it from map to map
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory