Nestharus
o-o
- Reaction score
- 84
Nevermind, had done 50 different tests so I was pretty sure of myself, but just did another proving this wrong : \.
I had done about 2 hours worth of tests, so I was rather sure of myself, lol.
If I could delete this message I would ><
I had done about 2 hours worth of tests, so I was rather sure of myself, lol.
If I could delete this message I would ><
JASS:
library Garbage
/*Utility Information
===================================================================
Name: Garbage Collector
Version: 1.0
Author: Nestharus
Settings:
*///===================================================================
globals
constant real GARBAGE_TIMEOUT = .1
endglobals
/*//===================================================================
Description:
What it does-
This will create garbage collectors for types of handles. The reason I made
this was because warcraft 3 has such a terrible garbage collector. It doesn't
even work when you put in the right things. You can create unlimited handles
of a type on the same thread or destroy unlimited handles of a type on the same
thread, not both. You can only create/destroy one handle of a type on a thread.
The purpose of this garbage collection utility is for use in cases where you might
be creating and destroying multiple handles of a type in the same thread. I've made
and I've seen quite a few systems that do this. What bugs out when you create/destroy
multiple handles of the same type? The handle counter. If you create 5 handles and destroy
5 handles on the same thread, the handle counter will go up 5 times but will only
go down one time, the time for the last handle. This same issue occurs for thread
allocation, and so executing multiple threads on the same thread will also merit the same
results, that is, permanent memory leaks and more memory usage by warcraft 3. Threads are
bigger than small handle counters also.
How it does it-
Whenever you want to destroy something, it destroys it later on a periodic timer. It
adds the thing that needs to be destroyed to an array and increases the index by 1. Whenever
the timer fires, it enters a loop and exits when the index is 0. What this means is that
it splits up the creation and destruction of handles.
When to use it-
Whenever you are going to be creating and destroying multiple handles of the same type
on the same thread.
Requirements: NA
Installation: NA
Variables:
-GARBAGE_TIMEOUT
Determines how often the garbage collector runs. The more often,
the more often things will be destroyed, but the more of a performance
hit.
Functions:
------------------------------------------------------------------
-CREATE_GARBAGE_COLLECTOR("NAME", "TYPE", "REMOVAL")
The create garbage collector text macro will create a garbage
collector for a given type.
//! runtextmacro CREATE_GARBAGE_COLLECTOR("Units", "unit", "RemoveUnit")
-$NAME$_Destroy($TYPE$)
Will add something to the garbage collector of a type. It will
be destroyed the next time the garbage collector runs.
call Units_Destroy(u)
===================================================================*/
//! textmacro CREATE_GARBAGE_COLLECTOR takes NAME, TYPE, REMOVAL
scope $NAME$ initializer Initialization
globals
private timer garbageCollector = CreateTimer()
private $TYPE$ array handles
private integer handleIndex = 0
endglobals
public function Destroy takes $TYPE$ h returns nothing
set handleIndex = handleIndex + 1
set handles[handleIndex] = h
endfunction
private function GarbageCollector takes nothing returns nothing
loop
exitwhen handleIndex == 0
call $REMOVAL$(handles[hIndex])
set handles[handleIndex] = null
set handleIndex = handleIndex - 1
endloop
endfunction
private function Initialization takes nothing returns nothing
call TimerStart(garbageCollector, GARBAGE_TIMEOUT, true, function GarbageCollector)
endfunction
endscope
//! endtextmacro
endlibrary