skyblader
You're living only because it's illegal killing.
- Reaction score
- 159
I believe JASS-ers code stuff more efficiently than just any GUI converted to JASS code. Just wondering how to code efficiently, for example I'm trying to learn how to make this spell in JASS, which I made in GUI. And I convert it to custom text, but it's not efficient right? How do I make it that way?
Just an example of a GUI converted to JASS code. How can it be made more efficient?
JASS:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 039;hfoo039;, Player(0), GetSpellTargetLoc(), bj_UNIT_FACING )
call SetUnitInvulnerable( GetTriggerUnit(), true )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
set gg_trg_Untitled_Trigger_001 = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
Just an example of a GUI converted to JASS code. How can it be made more efficient?