ImmortaL_GoD
New Member
- Reaction score
- 4
This is just an ability where the unit jumps, freezes in the air for a sec, and then smashes the ground doing AoE damage. I was wondering what would be an efficient way to slow the units' (in a 275 AoE radius) movespeed as well? And I also am having some weird issue where ever I click to target the jump, it jumps in a completely different direction . Ability is based off of channel (with point target). Is there any way I could modify the range at where I can jump as well (wouldn't be cast range on ability)? Ok, I have:
Thanks.
Trigger:
- Jump
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Jumping Ground Smash
- Actions
- Set Smash = (Casting unit)
- Set temp_point = (Target point of ability being cast)
- Unit - Pause Smash
- Unit - Make Smash face (Target point of ability being cast) over 0.01 seconds
- Wait 0.01 seconds
- Unit - Add Crow Form to Smash
- Unit - Turn collision for Smash Off
- Animation - Change Smash flying height to 300.00 at 900.00
- Trigger - Turn on Jump Movement <gen>
- Wait 0.35 seconds
- Trigger - Turn off Jump Movement <gen>
- Animation - Change Smash's animation speed to 10.00% of its original speed
- Special Effect - Create a special effect attached to the chest of Smash using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Make Smash face (Target point of ability being cast) over 0.01 seconds
- Wait 0.50 seconds
- Animation - Change Smash flying height to 0.00 at 1500.00
- Trigger - Turn on Jump Movement <gen>
- Wait 0.10 seconds
- Trigger - Turn off Jump Movement <gen>
- Special Effect - Create a special effect at (Position of Smash) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Animation - Change Smash's animation speed to 100.00% of its original speed
- Unit - Cause Smash to damage circular area after 0.05 seconds of radius 300.00 at temp_point, dealing 50.00 damage of attack type Spells and damage type Force
- Wait 0.10 seconds
- Unit - Remove Crow Form from Smash
- Unit - Turn collision for Smash On
- Unit - Unpause Smash
- Custom script: call RemoveLocation (udg_temp_point)
- Events
Trigger:
- Jump Movement
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Unit - Move Smash instantly to ((Position of Smash) offset by 3.00 towards (Facing of Smash) degrees), facing (Facing of Smash) degrees
- Unit - Make Smash face (Target point of ability being cast) over 0.01 seconds
- Events
Thanks.