Level cap currently set to 60!

tommerbob

Minecraft. :D
Reaction score
110
Blizzard quote from Bashiok:

We've been working with a level cap that's quite a bit different. It was something I had alluded to a while back but I think it's probably worth discussing sooner rather than later.

So, we're working with a lower level cap for a myriad of reasons but really the main point that they're more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it's a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It's sort of this long term goal that really didn't matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn't need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80's (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we're working with a level cap of 60 at the moment.

This is the point where some of you scream "60!? That's like original World of Warcraft!" And then the rest of you /facepalm and say "60!? Couldn't you pick any other number? Now everyone is going to compare it to World of Warcraft!"

The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on!

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.

Personally, I find this news very promising. It implies that Blizzard is worried both about endgame content, and the effectiveness of gaining levels, both it seems they want to improve on. I'm really glad to hear this news.
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
I think 80 might have been a little cooler, but 60 is fine I guess.
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Just wait for the expansion packs to increase level cap.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
60 ?!?!!?!?!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Fucking wow is ruining DIABLO III 99 levels... it had an, infinity feeling and now the D3 level cap it smells on azeroth tauren toilet....

>The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Bullshit
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
60 ?!?!!?!?!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

QFT

i always leveled my chars between 87-93. nobody left their chars under 80!always 80 to mid 80 and sometimes to the nineties! how will i do that now! :'(
make level cap 93 so i can make my chars to 93 as i always did.


and it cant even relate to the D1 lvl 50 cap, because evryone hacked their chars to 99 in D1 anyway :(



*goes to cry in a corner*
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Reminds me of this:
spinal_tap_amps.png
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
Everyone's freaking out over nothing. It's not like Diablo 2 had enough content to get to 99, it's just A LOT of grinding. You repeat hell over and over again.

Level cap at 60 removes the gap between players that don't grind day in and out to get to the ridiculous 99 cap. I reached 93 on Diablo 2, and gave up because it was WAY too much. Plus, if I joined a game and a 99 player joined: I would be their bitch.
 

tommerbob

Minecraft. :D
Reaction score
110
60 ?!?!!?!?!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Fucking wow is ruining DIABLO III 99 levels... it had an, infinity feeling and now the D3 level cap it smells on azeroth tauren toilet....

>The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Bullshit

I only hope you're being sarcastic. No personal offense, but I could waste the next 20 minutes of my life giving all the reasons why your statement is--just--dumb. But then again, a wise man once said, the pigs will just eat your pearls. Bashiok on the other hand did have something to say. For good reason. I quote him again...

We don’t care if other games use 60. Diablo 1 used 50. D&D uses 20. WotLK is 80. Fallout 3 uses 30 (with an expansion). At what number are we not overlapping with another game, and at what point do we stop making decisions just so people don’t compare us with other titles, and at what point do we stop caring and start making decisions that make a better game?

It’s possible that later on we find out that we need to go to 70 to fit all the content we’re producing. Or lower it to 50 to compact skill power. We’re choosing the level cap based on what fits the game, and that could change, but at no point are we going to look at another game and purposefully do something different for the sake of being different, or do something exactly the same for the sake of nostalgia.
 

Sim

Forum Administrator
Staff member
Reaction score
534
I simply do not want end-game content to be available solely to people level 60.

In WoW (4 years ago), level 59 wasn't cool enough. Be 60 and you could Molten Core. 59? Go hide away in a corner, you're too low level.

That's plain stupid and boring. It separated players in 2 batch: end-gamers, and levelers. In Diablo II, a level 70 could crush a 90 if wearing better gear and outplaying the higher level. A level 75 could also wear most of the gear a 90 could wear, except for the few more powerful ones. I just hope that the content will be equally available to "high level players" without considering too much which level is the player, exactly. Of course, some exceptions may apply, but I just don't want to see 2 batches of players in Diablo III.

My 2 cents.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
doesn't this mean 39 less skill points to spend? I don't know how the skill system in D3 works though...
 

tommerbob

Minecraft. :D
Reaction score
110
I simply do not want end-game content to be available solely to people level 60.

In WoW (4 years ago), level 59 wasn't cool enough. Be 60 and you could Molten Core. 59? Go hide away in a corner, you're too low level.

That's plain stupid and boring. It separated players in 2 batch: end-gamers, and levelers. In Diablo II, a level 70 could crush a 90 if wearing better gear and outplaying the higher level. A level 75 could also wear most of the gear a 90 could wear, except for the few more powerful ones. I just hope that the content will be equally available to "high level players" without considering too much which level is the player, exactly. Of course, some exceptions may apply, but I just don't want to see 2 batches of players in Diablo III.

My 2 cents.

Agreed. :thup:
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
Reminds me of this:
spinal_tap_amps.png

[youtube]ll7rWiY5obI[/youtube]
lol


anyway though, this is different. more levels give you more depth in leveling!

also, dinowc brings up a good point. if it uses the same system as D1 and D2 (which i dont see why they wouldnt) you would get less points to spend.
 

punwisp

New Member
Reaction score
34
Oh darn the level cap happens to be 60, OMG GUYS NO ONE PLAY IT! THERE COPYING WORLDS OF WORCRAFT! THERE IDIOTS! RUINING THE GAME!

Boo freaking hoo, as previously said, you guys are whining over nothing.

Btw this is a RPG not a MMO-RPG, things work QUITE differently.
 
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