We are going to test it over the LAN when my roomates & children return, my house is empty right now.
Originally posted by SD_Ryoko
When selecting your character, you have to click twice for some reason. It will display the character you last looked at first, then the new one when you click again.
Originally posted by SD_Ryoko
There are elevators in your map which you don't have to raise to use. Perhaps you wanted it that way.
Originally posted by SD_Ryoko
Lady feels that the ham roasts and other common items should stack (like ice troll tribes)
Originally posted by SD_Ryoko
Endless ammounts if items you can use and combine, yet only 6 inventory spots. When swapping items in the street, other people take them
Originally posted by SD_Ryoko
Heh heh... every time you walk by, he gives you ANOTHER package.
Originally posted by SD_Ryoko
One of the icons in your quest menu is solid green.
Originally posted by SD_Ryoko
How do you formally accept a quest?
Originally posted by SD_Ryoko
Why won't the pack mules follow me?
Originally posted by SD_Ryoko
No explaination on what to do with the boats.
Originally posted by SD_Ryoko
Normally when lightning strikes, its dark out, regardless of the time, because of the storm. But the lightning strikes in broad daylight, and it took a long time to know what that even was.
Originally posted by SD_Ryoko
The people in the town don't talk to you until you select your own guy after clicking the person.
I appreciate your criticism, but I doubt that I can do anything about this.
Originally posted by Death Knight
I think it would be better if you'd replace the descriptions 'on click' with floating text. I tried to check the stats of the heroes, and the descriptions just kept coming.
Originally posted by SD_Ryoko
Yes, the hams 'charges' stack. 5 ham plus 2 ham is 7 ham, one inventory slot.
I don't know if thats an easy change in the object editor.
If it isn't, it might be worth downloading Vexorians pool class demo.
Warcraft has unit groups and player groups, which are pool classes. Manually through jass, you can make item groups, integer groups, ability groups, string groups, all from pool classes.
In the demo, you can pick up any combination of orbs and they stack - its pretty neat.
Then the pool class theory is applied to item recipes, which is a mega effecient way to do it.
(Charges remaining in (Item being manipulated)) Greater than 0
Originally posted by SD_Ryoko
What happens if you try to pick it up and your inventory doesn't have a slot? Will it still fire & combine?