[Map] Headquarters

Im_On_56k

Hm...
Reaction score
116
Headquarters

The goal of the game is to destroy the other players' headquarters while protecting your own.

You send units to another player's lane through your barracks. You increase your income by sending units. The minerals from income is used to send units and purchase defensive towers.

Each player has a targeter. The targeter is almost exactly the same as a crosshair in an FPS game. You control it by moving your mouse. To kill units in your lane you have to hit spacebar while units are near the targeter.

The closer a unit is to the center of the targeter the more damage will be done.

Targeter attacks are upgraded based on your income. There are 4 levels of attacks. There are 3 attacks for each level. The 3 attacks are Single Target, Multi-Target and All Targets. Attacks that hit a lower amount of units deal increased damage, while attacks that hit multiple or all units deal lower damage.

Attack specializations are chosen at the beginning of the game to allow you to gain bonuses in a certain attack type.

The game can either be FFA or 2v2. In FFA all players have their own lane, but in 2v2 there are two groups of players and they share a lane.

In 2v2 players are able to choose to be either an Attacker of Defender.
  • Attackers gain increased income for sending units and their sent units have increased health, but deal reduced damage with targeter attacks.
  • Defenders receive reduced income from sending units, but deal increased damage with click attacks and gain income from units killed in their lane.

Headquarters has fully functioning AI. This allows you to play against computers when you are unable to find other players. Just add a AI(Computer) to the game lobby and you're set. Multiple computers can be added (up to a max of 4 players). Computers can play in both FFA and 2v2.
 

Sensang

TH.net Regular
Reaction score
7
i would consider making them unselectable... it looks wierd when you shoot at them with a selection cursor. Thats just my opinion ;)
 

jleips2600

New Member
Reaction score
4
Just got done playing a 2v2 on this map. Was quite enjoyable.

Some comments:

1) Do the click attack buffs stack with eachother? or does only the highest level upgrade apply? I didn't see any information anywhere that specified.

2) In the team mode, I sometimes had a hard time differentiating whether I was hitting or my teammate was. In the end it doesn't really matter, but personally I like to know when Im damaging and for how much. Maybe add a dmg number pop up each time you do damage or something similar?

3) [BUG] In our 2v2 game, 1 member of the other team lagged out. After me and my teammate destroyed the other guy's base, the game kept going because the dropped guy 'still had health' according to the scoreboard. Looks like his information stopped being tracked (since when their base was damaged, his health wasn't being changed) but was still being considered in victory checks.

Overall (despite this horrible bnet lag phase I just can't wait to pass) it was pretty darn fun. =] Good work man.
 

Im_On_56k

Hm...
Reaction score
116
Just got done playing a 2v2 on this map. Was quite enjoyable.

Some comments:

1) Do the click attack buffs stack with eachother? or does only the highest level upgrade apply? I didn't see any information anywhere that specified.

2) In the team mode, I sometimes had a hard time differentiating whether I was hitting or my teammate was. In the end it doesn't really matter, but personally I like to know when Im damaging and for how much. Maybe add a dmg number pop up each time you do damage or something similar?

3) [BUG] In our 2v2 game, 1 member of the other team lagged out. After me and my teammate destroyed the other guy's base, the game kept going because the dropped guy 'still had health' according to the scoreboard. Looks like his information stopped being tracked (since when their base was damaged, his health wasn't being changed) but was still being considered in victory checks.

Overall (despite this horrible bnet lag phase I just can't wait to pass) it was pretty darn fun. =] Good work man.

1 - The level you upgrade applies to your attack. They do not stack. I'll add a tooltip in to state this.

2 - I'll see if I can do something visual that displays what you are attacking. Displaying the damage you do sounds interesting, but people clicking 100+ times a minute mind find it more of just a cluster of annoyance than anything else. I'll try to think of something.

3 - This is actually fixed in the latest version, but I don't know how to "replace" old versions with the new one. I did republish with a new minor version but it didn't seem to replace the old versions.

Thanks for the comments/suggestions.
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
I'd love to beta test!

I'll test this map out later. I want to play the campaign (NOO I WANTZ TF2)
 
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