neckface
terrain contest winner! :) dance contest loser. :(
- Reaction score
- 34
Does anyone have an idea of the maximum units that can be on a normal melee style (ie not doodad intensive) 96x96 map before lag sets in?
That depends on your computer probably. I dont think there is any really any way of kowing the exact amount.Does anyone have an idea of the maximum units that can be on a normal melee style (ie not doodad intensive) 96x96 map before lag sets in?
there are no limits. as many as you think you can fit, just keep in mind that once your mouse cant move anymore, then you probably put in to many
i dont know if this belongs in the world editor section
but in the warcraft talk section <--- well thats were i belive it should be
More on the wc3-side of this (as opposed to the computer specs side), having more than 200-300 units for a single player causes problems when trying to order them to do anything. At that point, most units will ignore orders of any type (triggered or player-ordered).
It depends on a lot of factors apart from the PC itself:
(1) -heroes generally cause more lag/slowdown than normal units
(2) -units with a lot of damage/a lot of hp/a lot of anything have a greater chance of causing lag/slowdown, even a server split sometimes
No, it will not go away in multiplayer. You could try giving the peons Locust and then making them work autonomously by text-commands entered for the player.neckface said:Yes! This is exactly my problem. Will this disappear in multi?
Well, I had what I thought could be a fun idea for a 1v1 map, but unless there are mass amounts of peons attacking back and forth and being squished, it would fail.What the heck do you need them all for anyway?