Models Needed

Bogrim

y hello thar
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154
That link Evenger provided is a lot better for "anime inspired" models. Hiveworkshop only allows original work.
 

decored

New Member
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3
Is threre any threads about editing a model with high polygons to suit warcraft. Because the available downloads usually have an enormous polygons. Maya or 3ds MAX is fine
 

Tyman2007

Ya Rly >.
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74
High polygons? If you mean high amounts of polygons, then that's not very good for the WC3 engine.

WC3 is based off of simple models. If a model has a lot of polies, then you'll end up with a single model over 3 MB in size, and that's only good for a singleplayer map.
 

decored

New Member
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3
Models available on the internet are too high for warcraft thats why I'm asking for a threads on how to recreate this models not how to import them
 

Tyman2007

Ya Rly >.
Reaction score
74
Oh, I misunderstood you. I thought you meant you wanted to make it so that models with a lot of polies will suit warcraft. :p

Recreating/editing models, ESPECIALLY removing polies and editing animations is VERY difficult.
It is not something you can learn in 1 day.

Nobody can or will write a guide that will make you as good as a professional that you can read in 1 day, or even 1 week.
 
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