Is threre any threads about editing a model with high polygons to suit warcraft. Because the available downloads usually have an enormous polygons. Maya or 3ds MAX is fine
High polygons? If you mean high amounts of polygons, then that's not very good for the WC3 engine.
WC3 is based off of simple models. If a model has a lot of polies, then you'll end up with a single model over 3 MB in size, and that's only good for a singleplayer map.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!