It promotes teamwork, but also makes some players a lot more important and centered than others. It is also not always nice to rely on teamwork; say a Herb Collecter gives the herbs he collected to an Alchemist, then the Alchemist can create a potion, but how will get it? The Alchemist or the Herb Collector? And while collecting stuff is challanging, making them just requires experience points (or in game effort, like the character 'learns' it but actually the player doesn't need to do much) where as in collecting things the player is the one who determines the out come of how good he is. So many players would just choose Alchemist rather than a Herb Collector, (and since once you choose at the beginning of the game you can't change your proffesion) you'll have a lot of Alchemists with no herbs for their potions . I hope you understand what I'm trying to say with this example. Bottom line is: it's not going to work that neatly with only one profession per player and gathering professions availabe .grimtooth said:I think we should keep them. What I was thinking is to generate teamwork, as in, just by a single player, he/she cannot come up with one ultimate item. He/She needs to work with many other people. This promotes teamwork & in game experience.
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