A desynchronization error has persisted in the Wintermaul map that I have made. I am a fairly experienced mapmaker, but I have been unable to figure out why it occurs. In addition, at least five other experienced mapmakers, some from these boards, have been unable to determine the cause either.
It occurs only on the first level, shortly after the first spawn. There is no discernible pattern for the people it drops. Also, the disconnection is unpredictable; some games it happens, some games it doesn't.
And just for the record there are no:
-Local variables.
-Pan camera triggers.
-Artillery units with passive abilities.
-Memory leaks; there are variables used throughout the game that are left unremoved though.
And the map imported the Triggers and Objects of another Wintermaul map, though almost everything has been redesigned.
I am attaching the map. I usually don't attach unprotected items, but this error has made the map unplayable, as 2/5s of all games end with mass drops. Until it is fixed, there is no point to sharing it.
It occurs only on the first level, shortly after the first spawn. There is no discernible pattern for the people it drops. Also, the disconnection is unpredictable; some games it happens, some games it doesn't.
And just for the record there are no:
-Local variables.
-Pan camera triggers.
-Artillery units with passive abilities.
-Memory leaks; there are variables used throughout the game that are left unremoved though.
And the map imported the Triggers and Objects of another Wintermaul map, though almost everything has been redesigned.
I am attaching the map. I usually don't attach unprotected items, but this error has made the map unplayable, as 2/5s of all games end with mass drops. Until it is fixed, there is no point to sharing it.