System Oasis - Object Attachment System

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86
lol. if I knew what those were... Anyway gluck with that =]
Ver 1.5 is out
-Fixed some compatibility issues with the modules with ver 1.4
-Fixed some issues in the system.
-Added More Modules.
-Updated some functions.
-Updated Documentation.

Current Obj Mods:
shape
advshape
single
polypoint: withheld until proper BJ Functions have been devised.
advpolypoint: withheld until proper BJ Functions have been devised.
explode: withheld until proper BJ Functions have been devised.

No new Actions.

polypoint, the name is stupid but w/e. Basically defines a pathway or polygon. Simple boolean "close" specifies whether to connect ending point to starting point. Therefore changing a pathway into a polygon. 2D, unfortunately.

advpolypoint, doesnt add 3D functionality, sorry =[. Allows for rotation and expansion of the polypoint centered on a fixed point. Meaning: You can either put the fixed point inside the polygon, preferably at the center, with makes it rotate, expand properly or put it outside or offcenter, which makes it rotate and expand irregularly.

explode, mini projectile system. shoots particles out from a point. Customizability is highly extensive:
minangle to maxangle in both regular and z directions meaning you can choose to fire all the particles within an enclosed space, or more specifically a "cone."
Specify min and maxspeed.
you can specify gravity on the particles.
you can specify actions on when they are removed.
you can specify whether to remove the particle at the peak of the jump or when it hits the ground.
of course the model can be specified.
the scale of the model.
you can choose duration of explosion and the amount of particles shot out at a time.
Also this object directly ports all the particles onto T32 meaning there is minimal interaction between the main engine and this module making it theoretically faster(less calls).


If someone wants the above 3 immediately, respond quickly. Ive had enough at looking at code for tonight but if someone really wants them, as well as test map, i will post it.
 
Reaction score
86
lmao thanks =]

Okay v 1.5 is officially done. Compatibility issues fixed, and more modules added.
Download test map to check'em out. enjoy =] If anyone has ideas for anymore mods tell me, im all ears =]

Uploaded some screenshots.
 

Romek

Super Moderator
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963
A system of this scale needs a decent documentation. :p
 
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86
yay. I didnt know that o_O. I should read the update log >.>

And I'll update the mods and the system in a lil while.
 
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