Nestharus
o-o
- Reaction score
- 84
We already covered that the optimizer is busted (can't be used with AI natives). Until the optimizer is fixed, the var names stay ;p
native GetPlayerUnitTypeCount takes player p, integer unitid returns integer
native GetUnitGoldCost takes integer unitid returns integer
native GetUnitWoodCost takes integer unitid returns integer
native GetUnitBuildTime takes integer unitid returns integer
native CreepsOnMap takes nothing returns boolean
native UnitAlive takes unit id returns boolean
.00003 seconds. You missed a zero. =)>implying the world cares about .0003 seconds
native GetUnitGoldCost takes integer unitid returns integer
native GetUnitWoodCost takes integer unitid returns integer