Psiblade94122
In need of sleep
- Reaction score
- 138
o weps my bad i forgot to tell you
Q: How does the item that you've made which is based off Tome of experience, spawn a spaceship? You have no triggers that create a unit and there's nothing that I can find that spawns a unit. Is that what Item Illusions do? How does that work?
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A:im useing tome of experiance because its a powerup, meaning once it gets into a units inventory its automatically used, so ive replaced the exp giveing ability that it has with the wand of illusions abilty. if you look at abilities, under custom you can find the ability silloet maker (or cuz i cant remember, i just modded the wand of illusion ability that was alredy there)
The trigger that removes items is not for the unit, the tiriggers that give the unit the item for some reson gives an item to the ground also, so that is suppost to remove that
wand of illusions work like mirror immage without the original warping anywhere, but the clone is still made at an offset so i had to make a bunch of triggers to warp the illusion so it can look like a silloet
The trigger is looking for the "thunderclap" buff because i based the ability off of thunderclap (allows you to slow movement attack and animation at the same time) and i never bothered to change the buff XD.... yes im lazy.. but any buff would work, as long as you put it with the ability (IE: replace thunderclap buff with cronogrip buff in the buff section, then replaceing it with the trigger) but really i would suggest just modifying the tooltips and art for the buff
variables are for fixing memeory leaks (i dont want to lagg you maps)
also the reson why i have to run another trigger that finds the buff, is so you get that effect where theres a silloet (what you guys asked) because i gave it a short lifespan so itll look like its trailing behind it
Ive also edited one of your beta tests, the one where you respawn the footmen, gave it another condition, (dieing unit is not equal to illusion), when i tested it on them it kept on spawning real replacements -_-
Q: How does the item that you've made which is based off Tome of experience, spawn a spaceship? You have no triggers that create a unit and there's nothing that I can find that spawns a unit. Is that what Item Illusions do? How does that work?
Reply With Quote
A:im useing tome of experiance because its a powerup, meaning once it gets into a units inventory its automatically used, so ive replaced the exp giveing ability that it has with the wand of illusions abilty. if you look at abilities, under custom you can find the ability silloet maker (or cuz i cant remember, i just modded the wand of illusion ability that was alredy there)
The trigger that removes items is not for the unit, the tiriggers that give the unit the item for some reson gives an item to the ground also, so that is suppost to remove that
wand of illusions work like mirror immage without the original warping anywhere, but the clone is still made at an offset so i had to make a bunch of triggers to warp the illusion so it can look like a silloet
The trigger is looking for the "thunderclap" buff because i based the ability off of thunderclap (allows you to slow movement attack and animation at the same time) and i never bothered to change the buff XD.... yes im lazy.. but any buff would work, as long as you put it with the ability (IE: replace thunderclap buff with cronogrip buff in the buff section, then replaceing it with the trigger) but really i would suggest just modifying the tooltips and art for the buff
variables are for fixing memeory leaks (i dont want to lagg you maps)
also the reson why i have to run another trigger that finds the buff, is so you get that effect where theres a silloet (what you guys asked) because i gave it a short lifespan so itll look like its trailing behind it
Ive also edited one of your beta tests, the one where you respawn the footmen, gave it another condition, (dieing unit is not equal to illusion), when i tested it on them it kept on spawning real replacements -_-