Azlier
Old World Ghost
- Reaction score
- 461
JASS:
native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing
Seems to return nothing for me. :|
native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing
JASS:native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing
Seems to return nothing for me. :|
You aren't using instant facing with projectile recycling? Memory still goes up, but I think it's a problem on my side somewhere.
isUnitInHeightRange() does not seem to factor in terrain height properly
That instant facing crap doesn't work properly with arced projectiles and doesn't seem to be -very- effective with everything else... I just don't find it reliable enough for something public.
Could you give us a simple Fire2dProjectile function? Or atleast explain to me how to fire a simple 2d projectile, I dont really get it.
It does work properly. Whats exactly your problem with it?
You can't use this instant facing stuff in conjunction with the dummy model's pitch animations.
So, this trick is only useful for projectiles that face one angle or follow one unit and never change from that until they get recycled.
You are not supposed to call that SetUnitLookAt every .03 seconds, you know...