INCINERATE
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lets say i use many events such as "a unit starts the effect of an ability"
or "a unit is attacked", or "a unit dies" etc etc
does this mean that during a game, lets say i have 100 triggered events with " a unit starts the effect of an ability". Is this checking Every single event with that name everytime any hero in the game casts a spell? . even though it might be in the nano seconds of time it takes to check, if this is true, isn't this a highly non efficient setup going on here? ( this applies to all events im asking about if this is indeed true)
also question.. for triggers that run once, such as map initialization.. does it make any difference if i destroy them after?
or "a unit is attacked", or "a unit dies" etc etc
does this mean that during a game, lets say i have 100 triggered events with " a unit starts the effect of an ability". Is this checking Every single event with that name everytime any hero in the game casts a spell? . even though it might be in the nano seconds of time it takes to check, if this is true, isn't this a highly non efficient setup going on here? ( this applies to all events im asking about if this is indeed true)
also question.. for triggers that run once, such as map initialization.. does it make any difference if i destroy them after?