Sure I'd love to see a replay. I like to watch how people implement their play-styles into its design (since we all have our own play-styles). Glad you liked it.
quite frankly it's missing what the other big aos's have: lots of fun and unique abilities, and it reminded me of EOTA with the buying units and the spawn point captures and then quests (abeit the quests were for a slightly different purpose), aside from that it still is better then most maps out there and actually shows that you put in a lot of effort into it.
If this is as great as you say it is, you should easily be able to add alot more screenshots Add them in the first post this time, and not as attachments
I've set the world editor aside to work with a more versatile skill set. The world editor was a great experience and I learned a lot about design and GDDs from the countless hours I put into this project, but as a young adult it's in my best interest to feed myself rather than my passion of Blizzard games. So because of my new graphic design job and 18 credit hours a semester I take at college, this will no longer receive updates, though I already have a similar map planned for Starcraft 2 (which I plan to give continuing support for a much longer period of time).
I will continue bumping periodically, as I feel its acceptable for a polished project. If this is against the forum rules, I will comply with any PM a moderator would like to send me.
No map is ever "finished"... there's always things to be fixed and upgraded, it's just how long someone wants to spend their time with WC3.
It's pretty cool. I like the idea of the NPCs around even the main road, like bandits, and how you have to capture the outposts.
Lighting Shaman person's Static Discharge is really annoying, it drains the mana so quickly. The heroes aren't that fun to play around with, but the gameplay is nice, :thup:
Oh, I've played this a couple times, just forgot to comment every time,
It's pretty cool. I like the gems idea, but if you have items, you won't really have space for gems, so maybe there could be a backpack type of unit, like a fairy holder, that can carry gems for the player, and when they are used, it also brings the effect to the player.
The town capturing is also a good idea. I think there should be larger, actual towns in the middle of the lanes, like a place that's larger than the outposts, and is made like a little town with defenses and mini shops and weaker healing wells. However, the little town would have towers on both sides of its entrances, and each capture is separate, so both teams could own the town, and have the towers on their own side. The healing places, shops, etc would be in the middle, neutral to people.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory