[Survey] Culminating Project for Data Management

Tyrulan

Ultra Cool Member
Reaction score
37
-=Culminating Project for Data Management=-
-=[Survey]=-


The Purpose:
First of all, I want you to understand that this is all for a final in my data management course. For this I need to do the following:
  • design and carry out a culminating investigation that requires the integration and application of the knowledge and skills related to the expectations of the course
  • communicate the findings of a culminating investigation and provide constructive critiques of the investigations of others

Collecting Data:
To collect data, I am required to conduct a survey that utilizes an appropriate sampling technique. All data must be from a primary source, and properly cited.

Research Question:
Okay, so this is what I need from all of you. I appreciate and thank all of you for your help in advance.

"Is the quality of a program (in this case: a map) effected by the number of years of programming experience that the author has?"

I know the answer may seem obvious, but that is not the point of the investigation.

The Form:
I would be very grateful if you could fill in this form, (Copy and paste, if you like)

Entry

Map Name: ("My Epic RPG")
Language: (GUI/vJASS/cJASS... etc.)
Quality: (Out of 100)
Experience: (4 years of programming)
Known Languages: (7 Languages. (Java, C#, C++, VB...))

Quality is subjective, meaning it is your opinion. Be honest please.

Thank you all once again for your contribution.
Anyone who posts below will receive reputation. (Or twice and so on if you post twice.)

EDIT: You do not need to fill in the entire form. You may comment on other people's maps as well.


Progress So Far:

Names in red have had reputation added.
Names in blue still require more reputation. (Restricted by forum constraints.)

As of Nov.16 at 3:33 PM

ScreenShot004.jpg
 

Tyrulan

Ultra Cool Member
Reaction score
37
Bump. You guys can post about old maps you've made. Perhaps the first one you ever did? All data is welcome.
 

avalya

New Member
Reaction score
37
Are we allowed to post maps made by other persons? Like, a map created by someone else that we have played.
 

Tyrulan

Ultra Cool Member
Reaction score
37
Are we allowed to post maps made by other persons? Like, a map created by someone else that we have played.

You may: Just provide as much information as you can. Thanks!
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
You should have quality split up into a few categories, such as how unique the idea behind the map was, how fun the map was, what the replay value of the map was, ... etc.

I strongly believe that a lot of mappers will pay less attention to how fun a map is when they've been working on the map/coding for a longer period of time. Instead, the coding community draws them in with their talk of efficiency.

I know for a while I completely stopped thinking about how much fun the map was.

Here is the path I took, with most of the major maps I worked on listed.

Map Name: Minotaur's Labyrinth
Language: Little to no GUI
Quality: 30 (Never released due to trigger complication).
Experience: N/A
Known Languages: N/A

Map Name: Fortress Defense
Language: Some GUI
Quality: 60 (I had few triggers, and I was much more experienced with the object editor, so I decided to make a game based almost entirely on this. It was a ton of fun, even if it was not very balanced).
Experience: GUI (approx. 2 months)
Known Languages: N/A

Map Name: Dynamite TD
Language: GUI
Quality: 15 (This map became ridiculously balanced, and not fun).
Experience: GUI (approx. 1 year)
Known Languages: N/A

Map Name: Forest CTF (Version 1)
Language: GUI, some JASS
Quality: 70 (I took map design back to the drawing board)
Experience: GUI (approx. 18 months), JASS Spellmaking (approx. 3 months)
Known Languages: N/A

Map Name: Forest CTF (Version 2)
Language: vJASS
Quality: 80 (I recoded everything, and decided to customize everything)
Experience: GUI (approx. 2 years months), JASS (approx. 8 months), vJASS (approx. 2 months)
Known Languages: Some Python, some Perl
 

Hildagarn

Member
Reaction score
20
uh, ok

Map Name: War RPG
Language: little to no GUI
Quality: 5 out of 100 (yeeaaaa. Terrible tool tips, unbalanced heroes, only modded warcraft 3 abilities, but was fun to mass armies and see a hero mow down the whole army)
Experience: a few months of world editor (2007 or maybe ever 2006)
Known Languages: none!!!!

Map Name: Farm RPG
Language: a little GUI
Quality: 10 out of 100 (never made past 2nd boss, unbalanced heroes, till very little triggering, but fun cause I was making stuff)
Experience: a few more months (2007 or early 2008)
Known Languages: none!!!!


Map Name: 7 Sins RPG
Language: GUI
Quality: 20 and rising out of 100 (don't even have the first boss in yet DX but I'm still working on it)
Experience: 1 year of World Editor Triggers. Like 3 years of editor (late 2008 to now)
Known Languages: none!!!!
 

Tyrulan

Ultra Cool Member
Reaction score
37
@Darthfett:

Thank you so much for such an in-depth response. This shall help me greatly!! The data fits a model I built as well.

++Reputation for you sir, 5 times. I'll add it today, tomorrow, and every successive day. (For 5 days.)

Thanks!!!

@Hildagarn:

Thanks. :) Appreciate the entry. +Rep.
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
I think I'm doing this right:

Map Name: Strife Reborn
Language: Mainly GUI, with small amounts of JASS.
Quality: 15. This was actually a map I revived, and attempted to fix. Due to all the drama over the map that caused it to die, and the trigger quality, it wasn't very good.
Experience: 3 Years experience with the World Editor, but nothing serious until a year ago.
Known Languages: vJASS, and XHTML (and CSS) if you count 'em.


Map Name: Battle for Midcryu (working title, based off of a trilogy of books by Brent Weeks)
Language: vJASS/cJASS.
Quality: Pre-developement
Experience: Same as above.
Known Languages: Same as above, with a bit of knowledge of VB, Python, C#, Go, C++, PHP and JavaScript.

Correct me if I'm wrong, but I think I did it right.
Might have gotten the point of this wrong... Still...
 

Tyrulan

Ultra Cool Member
Reaction score
37
@Lyerae:

Perfect - if you do get a quality on your second map, let me know. :) +rep.
 

avalya

New Member
Reaction score
37
Okey, let's go with this;

Map I created a long time ago, it had its flaws and was simple GUI, but it was still enjoyable to play.

Map Name: Archers Mini Arena
Language: GUI
Quality: I'll give it a 85/100 for my effort and it is pretty fun to play, mostly did 1 on 1 with my brother, worked out fine, but also some 3 on 3 and stuff.
Experience: GUI (probably 1 year by then)
Known Languages: N/A

As I said, I created it a long while ago, so the GUI experience might be a little off, triggers weren't perfect, but it was fun, and that's the main idea behind a map, isn't it? :)
 

13lade619

is now a game developer :)
Reaction score
399
these are my maps... i started mapping before i got to college.

Map Name: AoS Frozen Silver (no link sorry)
Language: GUI only!!
Quality: 30/100 (for fun-ability.... simple but fun for pwning people)
Experience: back then, 0 years.
Known Languages: back then, none!.

Map Name: BattleGround Generals
(http://www.thehelper.net/forums/forumdisplay.php?f=142 , yeah the staff approved a subforum for this back then...)
Language: GUI, little JASS.
Quality: 40/100 (i believe the map was too big and too complicated to be fun)
Experience: back then, about a year.
Known Languages: C

Map Name: Legends
(http://www.thehelper.net/forums/showthread.php?p=994969 , on hiatus but i plan to continue it.)
Language: Mostly vJASS, JASS, few GUI
Quality: 70/100 (i can actually play it with some friends, they say it's fun and still has a lot of potential)
Experience: about 2 years of programming in college.
Known Languages: C, will learn Java this year... :p...
 

Sevion

The DIY Ninja
Reaction score
413
Map Name: Unnamed Maze
Language: vJASS
Quality: 25 (Never released)
Experience: 2 Years
Known Languages: A little C++, A little VisualBasic

Map Name: EGUI
Language: (v)JASS
Quality: 70 (Not a map, but rather a Trigger Editor Mod, Still in Development)
Experience: 1.75 Years
Known Languages: A little C++, A little VisualBasic

Map Name: Physics Wars
Language: vJASS, cJASS
Quality: 90 (In Development, quality is just an aim for me)
Experience: 2.5 Years
Known Languages: A little C++, A little VisualBasic

Map Name: Bomb Squad
Language: vJASS
Quality: 20 (Never Released, merely a trackable test)
Experience: 1.5 years
Known Languages: A little C++, A little VisualBasic

Map Name: Maze of Snow
Language: GUI
Quality: 10 (Never Released/Finished)
Experience: 0.5 Years
Known Languages: A little VisualBasic

Map Name: Platformer (Name Subject to Change)
Language: vJASS, cJASS
Quality: 90 (In Development, quality is just an aim for me)
Experience: 2.5 Years
Known Languages: A little C++, A little VisualBasic

These are not necessarily in order from first to last.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Map Name: Regen TD
Language: 3% GUI, 97% vJass.
Quality: 10/100
Experience: 1/2 years of GUI, 1/2 years of vJass
Known Languages: Jass, vJass, Zinc?
Status : Cooldown System is testing in progress.

Map Name: -Unnamed Arena-
Language: vJass + Zinc
Quality: Reserved
Experience: 2 months of vJass. 1 week of Zinc.
Known Languages: Jass, vJass, Zinc?
Status : Systems are ready. Imcomplete tooltips. 3 heroes' abilities finished so far. (My idea pipe is clogged ><)
 

Tyrulan

Ultra Cool Member
Reaction score
37
Thanks. Once again, +Rep. If you can get a quality (or expected quality, let me know.)
 

MateoSoetsu

New Member
Reaction score
9
Map Name: Ogre Battle
Language: GUI, Jass leak removal
Quality: 10/100 unfinished, when finished/balanced/polished probably 70-80
Experience: 6 years off and on, since the release of WC3:FT
Known Languages: GUI
Status: I've restarted this map several times and put in hundreds of hours. I've always said when I finish this map I will be able to rest in peace. And like Blizzard I will never release it if it doesn't meet the high expectations I have envisioned.
 
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