Jimpy
The Invisible Observer
- Reaction score
- 277
Very little consideration has gone into the texture of the ground in coordination with doodads. Not many sensical ramps (if i saw some at all ) Use a large variety of doodads, and cliffs were a little speratic... just sorta all of a sudden incredibably steep.
Flaten out areas of rock and tile, round up parts of grass and dirt. Fit smaller trees on outside edges, large ones like canopy trees towards the middle.
Smooth out some platforms too and add a couple plateuas near waters edge usually looks good, and is (cheesy) but effective to have a hero or something standing at the edge of in a cinematic.
For making a cinematic, a lot of it looked too cluttered and unnatural or with little order, double clicking ona doodad does let you choose its degree rotation... useful for staged terrain/doodads.
Customize doodads too, say to create one fair sized ship thats dead instead of a whole bunch on one pinacle/island.
I would rate this 3, it isn't good that I would want to use it myself, but it isn't bad that I would completely dismiss it as any faint view of terrain.
Good job, keep up the work, learn from your mistakes
Flaten out areas of rock and tile, round up parts of grass and dirt. Fit smaller trees on outside edges, large ones like canopy trees towards the middle.
Smooth out some platforms too and add a couple plateuas near waters edge usually looks good, and is (cheesy) but effective to have a hero or something standing at the edge of in a cinematic.
For making a cinematic, a lot of it looked too cluttered and unnatural or with little order, double clicking ona doodad does let you choose its degree rotation... useful for staged terrain/doodads.
Customize doodads too, say to create one fair sized ship thats dead instead of a whole bunch on one pinacle/island.
I would rate this 3, it isn't good that I would want to use it myself, but it isn't bad that I would completely dismiss it as any faint view of terrain.
Good job, keep up the work, learn from your mistakes