Who said Nydus Worms weren't useful?

Vestras

Retired
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248
Yeah, I realize it's just a random replay of me vs. some other guy. But I used Nydus Worms!
 

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tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
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Your primary army of choice still is the army of Mutalisks.
 

Viikuna

No Marlo no game.
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265
You would still have beaten him even without that Nydus worm trick, but yea, its cool when it works.

What currently bothers me is that Nydus worm sound which kinda makes it impossible to use them without enemy knowing about it.

It would be cool to be able to use Nudys worms for taking Island expansions without enemy knowing about it. Or moving your army to the other end of the map, so you can quickly attack from the suprising direction.

edit. Also: I hate sensor tower. For terran who can already control choke points really damn well, it also provides a a fool proof drop/worm protection.
 

Vestras

Retired
Reaction score
248
You would still have beaten him even without that Nydus worm trick, but yea, its cool when it works.

What currently bothers me is that Nydus worm sound which kinda makes it impossible to use them without enemy knowing about it.

It would be cool to be able to use Nudys worms for taking Island expansions without enemy knowing about it. Or moving your army to the other end of the map, so you can quickly attack from the suprising direction.

edit. Also: I hate sensor tower. For terran who can already control choke points really damn well, it also provides a a fool proof drop/worm protection.

Yeah, sensor towers suck :/
I think Nydus Worms are fun, mostly because no one expects them. Would be nice if they didn't require visibility to spawn, would make them much more effective without making them too imbalanced I think.
 

Viikuna

No Marlo no game.
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Scouting overseer is good, or a mutalisk if you make them.

For me removing that global scream would be enough, at least removing it when enemy has no units close.


Im actually starting to think that overlords are better for dropping purposes. You can also use worm after the drop to bring in some reinforcements, or if it seems that you are getting pwned, you can just not to spawn worm and evacuate your units and get the fuck out of there.

Also its hilarious to use overlords as bombers, btw. When some noob ignores your overlords floating above the battle, he deserves to get some banelings raining down to his head.


edit. Of course overlords are kinda risky if he has air to whooppwn them.

Actually, I kinda like how zerg has both overlord drops and worms.
 

Vestras

Retired
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248
Bleh, I dunno. Overlords are a bit too generic. I like taking my enemy by surprise :thup:
 

Sim

Forum Administrator
Staff member
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534
I looked at it and can't just say nothing. :p

Both you and your opponent have considerable build order problems. By the end of the game the gameplay was fine but before that...

It is inefficient, doesn't take full advantage of the resources at your disposition, and slow.

Especially your opponent i would say, but I was quite surprised how your scouting hurt you. You had about 800 minerals by the end of your scouting session, which should have been spent. If you're to lose that much time micro'ing your scout, let him die. Better that than not spending just to save his life.

Also, you can make a spawning pool much earlier (1 minute earlier), which would have wtfpwned your opponent if you had made a speedling rush earlier. He had nothing, and by the time you had 5 zerglings in, you should instead have about 14 speedlings AND be teching.

Thus, your teching 8 minutes in is also way too slow.

Having 3000+ minerals and 0 gas and not using them in the mid-game is also not a good idea. Missing some gas? Build 5 hatcheries on 5 different expands so you will have some later on! You also forgot a couple times to fill in your extractors with drones.

Apart from them issues it was quite nice. The mass Hydralisk was clutch considering you had no idea he was going for void rays!
 

Viikuna

No Marlo no game.
Reaction score
265
Well, its easy to say what you should have done when watvhing a replay.
I can usually tell what I did wrong when wathing a replay, and thats cool.


But yea. You should have had 1 burrowed scouting ling at each mineral field, and one near his door. When you saw that all offence he does is 3 void ray cheese, you should have wildly expanded like everywhere.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
Heh, beginners.
it doesn't matter what you get, as long as you're fast and good at microing
 

Sim

Forum Administrator
Staff member
Reaction score
534
> Well, its easy to say what you should have done when watvhing a replay.

That's the point! "Should have done" should become "have done". :) Build orders can be improved, others thought over.
 

Vestras

Retired
Reaction score
248
I looked at it and can't just say nothing. :p

Both you and your opponent have considerable build order problems. By the end of the game the gameplay was fine but before that...

It is inefficient, doesn't take full advantage of the resources at your disposition, and slow.

Especially your opponent i would say, but I was quite surprised how your scouting hurt you. You had about 800 minerals by the end of your scouting session, which should have been spent. If you're to lose that much time micro'ing your scout, let him die. Better that than not spending just to save his life.

Also, you can make a spawning pool much earlier (1 minute earlier), which would have wtfpwned your opponent if you had made a speedling rush earlier. He had nothing, and by the time you had 5 zerglings in, you should instead have about 14 speedlings AND be teching.

Thus, your teching 8 minutes in is also way too slow.

Having 3000+ minerals and 0 gas and not using them in the mid-game is also not a good idea. Missing some gas? Build 5 hatcheries on 5 different expands so you will have some later on! You also forgot a couple times to fill in your extractors with drones.

Apart from them issues it was quite nice. The mass Hydralisk was clutch considering you had no idea he was going for void rays!

Yeah, I realize I have some multitasking problems. I'm working on it :)
Thanks for the tips though!
 

Viikuna

No Marlo no game.
Reaction score
265
Heh, beginners.
it doesn't matter what you get, as long as you're fast and good at microing

False.

It only doesnt matter if you are much faster and much better at microing.

No matter how fast you are, you still someday end up meeting someone whos faster than you and then "what you get" starts to matter again.
 

Sim

Forum Administrator
Staff member
Reaction score
534
Countering is standard strategy. It matters, what you get.
 

Viikuna

No Marlo no game.
Reaction score
265
Yea, although Id personally enjoy more about countering your enemies timing, positioning of units, use of terrain and other choises in battle field, instead of countering units, but it seems that Blizzard is too much of a rock-paper-siccors -fan.

Meh.
 
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