Executor
I see you
- Reaction score
- 57
I make fast tower.
Ehhhh, sorry. Wasn't quite as inspired, but the real problem is those are hero abilities - one or two instances. Either would lag pretty heavily for a tower as they do 40+ units in full 3d trigonometric rotation (for each instance).I thought you would make some tower that was as pretty as Sharl or Sandman :|
Wispwhirl Spire
This tower commands helpful, magically-charged wisps.
Idle - Recharges the tower039;s mana at a rate of 1% of each wisp039;s current energy per second.
Swarming - Provides an attack damage bonus to friendly units near the wisps, up to 60% with twelve wisps at full energy.
Kamikaze - Burns the target unit039;s mana, dealing damage equal to the destroyed mana. Burns up to 1200 mana, proportional to the wisp039;s energy.
Neutral Nexus
This tower can support idle wisps of any kind. Wisps can only be in their idle state at this tower, and will regenerate energy as usual. Magical wisps will continue to charge the mana of the last Wispwhirl Spire they belonged to.
Upgrades into Destruction Nexus, Corruption Nexus, and Enchantment Nexus.
Destruction Nexus
This tower commands wisps blazing with destructive power.
Idle - Attacks nearby enemies randomly, dealing spell damage equal to 60% of the wisp039;s current energy.
Swarming - Deals periodic damage in an area of effect below the wisp, at a rate of 6 times the wisp039;s current energy per second while firing.
Kamikaze - Deals up to 1000 damage to the target, proportional to the wisp039;s energy.
Corruption Nexus
This tower commands abyssal wisps.
Idle - Afflicts nearby enemies with a curse that lowers their armor by 5 and grants vision of the unit for 20 seconds. Cast rate is proportional to the wisp039;s current energy.
Swarming - Banishes all enemies in an area below the wisps, making them take extra damage from magic and spells, but invulnerable to physical damage. Slows enemy movement speed up to 55% while banished, proportional to the total wisp energy in the swarm.
Kamikaze - Corrupts the armor of all enemies within 350 radius of the target, causing them to take extra damage for 10 seconds.
Enchantment Nexus
This tower commands wisps enchanted with nature039;s power.
Idle - Briefly binds nearby enemies, preventing them from moving and allowing air units to be targeted as ground units. Cast rate is proportional to the wisp039;s current energy.
Swarming - Sprouts tangling brambles from the ground, slowing the movement of ground-based enemies up to 60%, proportional to total wisp energy in the swarm.
Kamikaze - Stuns the target between 3 and 12 seconds, depending on the wisp039;s energy.
I can. It's yours (my favourite).I rly cannot say which one's my favourite tower..
I can. It's yours (my favourite).
Granted, I haven't seem them all.
How's the grading going?