TROPIC THUNDER
Shit Blows Up
Shit Blows Up
What it is
It is a map which focuses on these factors:
User-Friendliness (People will learn the basics within minutes even without written instructions)
Eye Candy (It looks neat to the eyes)
Uniqueness (Don't have to press F to fire a shot)
Slimness (The map's file size will always be regarded as this progress)
No Lag from Processing or Networking (The popular projectile system is avoided here)
Realism (In gun specs and etc)
What I have done
A unique projectile system [See Reference for images]
5 classes which has their own strengths/weaknesses [See Reference for more info]
Air strikes with ground shaking if player is near
A lightning effect which is an eye candy
Cinematic + Skip button
Custom Mini-map In-game
Aims
Balanced positioning.
Advanced UI.
More classes.
Items.
Sub-class (Medic, Support, Recon)
Actual game modes
This will be updated with new ideas and accomplishments.
New Terrain
Subject to change:
Name: Tropic Thunder doesn't fit anymore.
Theme: My direction has changed, now that it's not tropic thunder anymore.
Terrain not finished.
New features:
Enterable buildings with angle detection for shooting through windows and doors.
More space.
Less dependent on hiding using grass.
Added fog.
Less height.
Any suggestions/comments?
Reference:
Unique attack system
Light Infantry (M16)
Can shoot three bullets per click in a quick succession. Bullets are deadly and accurate. Simple and effective.
Light Infantry (G3)
Can shoot one bullet per click. Bullets are long ranged accurate and deadly. Suggested against retreating weak enemies.
Heavy Infantry (M249)
Can shoot twelve bullets per click. Bullets are inaccurate and deals mediocre damage. Suggested against clustered enemies.
Heavy Infantry (M3)
Can shoot one shell with eight pellets per click. Shell is inaccurate. Pellets slightly spread by distance and deals mediocre damage each. Suggested for hurting the heavy duty classes.
Heavy Support (M40A3)
Can shoot one bullet per click. Deals high damage and inaccurate when not scoping. Deals very high damage and very accurate when scoping. Great when used properly and suggested for picking off enemies from afar.
Light Infantry (Dual MAC-10)
Can shoot five bullets multiplied by two and split into half per click. Deals very low damage and inaccurate. Great for close combat or blind fire.
Light Infantry (AK-47)
Can shoot 5 bullets. Deals high damage for a rifle but is inaccurate. Very versatile and useful for any operative.
Can shoot three bullets per click in a quick succession. Bullets are deadly and accurate. Simple and effective.
Light Infantry (G3)
Can shoot one bullet per click. Bullets are long ranged accurate and deadly. Suggested against retreating weak enemies.
Heavy Infantry (M249)
Can shoot twelve bullets per click. Bullets are inaccurate and deals mediocre damage. Suggested against clustered enemies.
Heavy Infantry (M3)
Can shoot one shell with eight pellets per click. Shell is inaccurate. Pellets slightly spread by distance and deals mediocre damage each. Suggested for hurting the heavy duty classes.
Heavy Support (M40A3)
Can shoot one bullet per click. Deals high damage and inaccurate when not scoping. Deals very high damage and very accurate when scoping. Great when used properly and suggested for picking off enemies from afar.
Light Infantry (Dual MAC-10)
Can shoot five bullets multiplied by two and split into half per click. Deals very low damage and inaccurate. Great for close combat or blind fire.
Light Infantry (AK-47)
Can shoot 5 bullets. Deals high damage for a rifle but is inaccurate. Very versatile and useful for any operative.
Old Terrain
Testing out airstrikes.
Download the Concept