System Advanced Indexing & Data Storage

Romek

Super Moderator
Staff member
I still prefer my indexing system. :p

Anyway, I'm sure you know what I think of this.
What I like, what I don't like, and what I hate. :)
 

Jesus4Lyf

Good Idea™

Romek

Super Moderator
Staff member
> After all, you did learn how to write yours based on my unreleased code, ey?
Not quite. Except the recycling. I wanted to see how that was done. (Though I could've just look at PUI).
 

WolfieeifloW

WEHZ Helper
Wasn't it Azlier who originally made up the acronym "AIDS" :eek: ?

EDIT: I just remember Azlier was going to use "AIDS" for "IDEA" originally :p .
 

Renendaru

(Evol)ution is nothing without love.
This is a really helpful system, I'm already using it for two systems in my map.
 

Kenny

Back for now.
AIDS Structs are just an awesome idea. Very useful for all types of systems. This also seems to be more efficient than PUI *winks*, as far as I have seen/heard.

If i ever have a need for unit indexing, I will definately give my map AIDS.

Good work. :D
 

Romek

Super Moderator
Staff member
Approved.
 

Steel

Software Engineer
I suggest your hardcap the number of units you can index for safety purposes. If you have to cycle through over 8,000 units you will reach the limit operation given your functions.
 

Jesus4Lyf

Good Idea™
I suggest your hardcap the number of units you can index for safety purposes. If you have to cycle through over 8,000 units you will reach the limit operation given your functions.
I fail to see how you could hit op limit, considering none of my functions cycle through all the units. Each function call is O(1) complexity. :thup:

Please explain in better detail?

(Hmm. I could debug message the 8191 thing. That's about it.)
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
A map with 1000 units is unplayable, actually.. You will suffer low fps in this status.
 

Romek

Super Moderator
Staff member
> A map with 1000 units is unplayable, actually.. You will suffer low fps in this status.
Nice of you test stuff.
This is complete BS.

A map could probably have 9k dummy units without a drop in FPS. :p
 
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