cleeezzz
The Undead Ranger.
- Reaction score
- 268
Download Official (1.2e)
STATUS: DROPPED... -> DOTA2?
Bugs Known as of (1.2e)
- Denies count toward kills in Team Deathmatch
Currently Working On for (1.3)
- New Items
- Remake of bow system
- POSSIBLY: Recode of FM mode, Holy Arrow/Explode/Split will not be refreshed for lag reasons.
Background Info
Archer Wars is a 12 player map where players choose 1 hero out of 7. The most basic archer is unlocked in the beginning and the other 6 are locked. As you play the game and kill other players, your kill count racks up and you will be able to unlock new characters. Warning though, these unlock numbers are somewhat high which is why there is a save code, (just for unlocks, no loading items or levels) The other 6 chars are not exactly better, but their harder to play which is why I want others to be familiar with the game before trying the harder characters.
Main Game Modes
-FFA (Free For All)
-6team (All Players Divided Into 6 Teams)
-5team (All Players Divided Into 5 Teams)
-4team (All Players Divided Into 4 Teams)
-3team (All Players Divided Into 3 Teams)
-2team (All Players Divided Into 2 Teams)
Additional Modes/Options
Shuffle Players - Players are divided into teams randomly (Using this mode in FFA will change player colors)
Deathmatch - First Player or Team to a certain kill limit
Fun Mode - No cooldowns and No mana cost*
Disable Target Lock - Recommended for more experienced players, aiming is key.
*Abilities refresh only after using a different skill
Hero List + Skill List
Red = Hero, Green = Generic Skills, Purple = Semi-Class Based Skills, Blue = Class Based Skills
Assault - Shoot Arrow, Shoot Arrow, Spread Shot, Holy Arrow, Meld, Assault Mastery
Demollitionist - Shoot Arrow, Shoot Arrow, Explode, Holy Arrow, Meld, Shrapnel
Sniper - Snipe, Snipe, Falcon[Replace,Homing Beacon,Follow], Holy Arrow, Meld, Precision
Gravity - Shoot Arrow, Shoot Arrow, Gravitational Field, Holy Arrow, Meld, Gravity Enhance
Revolver - Shoot Arrow, Shoot Arrow, Revolve, Holy Arrow, Meld, Unleash
Time - Shoot Arrow, Shoot Arrow, Save Time Plane/Construct Time Plane, Holy Arrow, Meld, Time Distort
Illusionist - Shoot Arrow, Shoot Arrow, Image, Holy Arrow, Meld, Replicate
Gameplay
Its a "Aim a line missile" game. Aim your shot, predict enemy movement, click and hope to hit. Killing enemy archers gives you gold to buy items and allows you to attack their Ancient of War (Base). It can take awhile to kill though since once the enemy revives, it is invulnerable again. Ancient of Wars can heal by eating trees but its regen rate is no where near the rate of 5 seconds of arrow slaughter. If the Ancient of War dies, the player loses.
Strategy
The strategy is to kill the enemy and harass their tree until it dies, finishing it off with some ultimate. If your hero dies, the strategy is keeping your Ancient alive. This includes hiding it behind trees, effectively dodging the arrows (Even though the Ancient is slow, you can still dodge arrows if they are somewhat far away), and eating trees whenever possible. However, eating trees takes mana and the mana regen rate of the Ancient far from fast. Careful of eating trees too fast because it will waste precious mana. Another strategy is trying to keep your killing sprees, the higher your spree is, the more gold you get, but be careful, if you die, your bounty is equal to the gold you gained from sprees meaning the player who killed you got the same amount of gold during your whole spree.
Get used to the speed of your arrows, after getting used to it, you should be able to hit moving enemy units.
Vision is a big part of this game, use trees and hills as an advantage. If the enemy can not see you, its much harder to predict.
NEVER STOP MOVING. This is a big one, to stop moving is asking for death. The best is to move in unpredictable, somewhat random away from incoming arrows and shoot a few aimed arrows but never stop for more than a second.
Items
Items are key to winning this game. More Health, more damage, more everything.
Videos
Video Previews and Gameplay Videos go here. (More to come)
PREVIEW:
[YOUTUBE]<object width="425" height="344"><param name="movie" value="
"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]
Assault Gameplay:
[YOUTUBE]<object width="640" height="505"><param name="movie" value="
"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>[/YOUTUBE]http://www.youtube.com/watch?v=soXlWTxOL4A
Illusionist Gameplay:
[YOUTUBE]<object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/BBA0Y5HrTBw&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BBA0Y5HrTBw&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>[/YOUTUBE]http://www.youtube.com/watch?v=BBA0Y5HrTBw
Time Gameplay:
[YOUTUBE]<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/NQ2ELBeJE5g&hl=en&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NQ2ELBeJE5g&hl=en&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>[/YOUTUBE]http://www.youtube.com/watch?v=NQ2ELBeJE5g
NEW HERO: REVOLVER
[YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GbK3cLHisy0&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GbK3cLHisy0&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]
http://www.youtube.com/watch?v=GbK3cLHisy0&feature=channel_page
http://www.youtube.com/watch?v=GbK3cLHisy0&feature=channel_page
Testing Team
Anyone can test, host on bnet, play with friends, if there are bugs, please report here with screenshot or replay.
Completion
Triggers: 100%
Terrain1: 100% (Completed by Rei, 1.0e Terrain)
Terrain2: 100% (Completed by Devrak)
Terrain3: 100% (Completed by Rei, PENDING)
All 3 Terrains should be available to play some point in the future.
Release/Version Status
Old Releases
Released 12/10 - Canceled
Released 12/14 - Public Beta
Released 12/26 - Public Beta 1.5
Released 12/28 - Public Beta 2
Released 1/01 - Public Beta 2.7
Released 1/07 - Public Beta 3.5
Released 1/10 - Official 1.0b
Released 1/11 - Official 1.0c
Released 1/25 - Official 1.0d
Released 1/27 - Official 1.0e
Released 6/14 - Beta3 1.1
Released 6/15 - Beta5 1.1
Released 6/16 - Beta8 1.1
Released 6/20 - Beta9 1.1
Released 6/22 - Beta10 1.1
Released 6/28 - Beta11 1.1
Released 7/12 - Beta12 1.1
Released 7/18 - Beta14 1.1
Released 8/10 - 1.1d Compatible with 1.24 and earlier (27 Views)
Released 8/16 - 1.1e (48 Views)
Released 9/6 - 1.2b (7 Views)
Released 9/7 - 1.2c (81 Views)
Released 9/30 - 1.2d (18 Views)
Released 12/14 - Public Beta
Released 12/26 - Public Beta 1.5
Released 12/28 - Public Beta 2
Released 1/01 - Public Beta 2.7
Released 1/07 - Public Beta 3.5
Released 1/10 - Official 1.0b
Released 1/11 - Official 1.0c
Released 1/25 - Official 1.0d
Released 1/27 - Official 1.0e
Released 6/14 - Beta3 1.1
Released 6/15 - Beta5 1.1
Released 6/16 - Beta8 1.1
Released 6/20 - Beta9 1.1
Released 6/22 - Beta10 1.1
Released 6/28 - Beta11 1.1
Released 7/12 - Beta12 1.1
Released 7/18 - Beta14 1.1
Released 8/10 - 1.1d Compatible with 1.24 and earlier (27 Views)
Released 8/16 - 1.1e (48 Views)
Released 9/6 - 1.2b (7 Views)
Released 9/7 - 1.2c (81 Views)
Released 9/30 - 1.2d (18 Views)
Released 10/20 - 1.2e
Comments and Suggestions?
So post comments, suggestions, anything.
Old Changelogs -
1.0 -> 1.1d Change Log
[Hero Related]
-New Hero: Revolver
-Replaced Time Warp with Save Time Plane/Construct Time Plane
-Added a neat sfx to Time Distort
-Rebalanced Sniper (because of the small map size), faster initial arrow speed, faster acceleration, and better homing.
-Rebalanced Illusionist Image % (Raised Level 1, Lowered Level 4)
-Fixed a math bug that made lvl 4 assault mastery meld 6 seconds cooldown instead of 10
-Holy arrow rework (Arrow and Shockwave can no longer be split up)
-Removed effects from sniper arrows
-Cleaned up sniper skill descriptions
-Swapped Revolver and Time unlock positions (Revolver now 1000, Time now 1500)
[Item Related]
-Lowered Sentry Ward duration. 600 -> 300
-Lowered Boots of Speed and Uber Boots movement speed slightly (Boots by 10, Uber Boots by 30)
-Lowered life steal percentage
-Added burning effect to units hit by Firebow
-Double Shot now activates every 10 shots
-Double Shot now also affects Gravity Field and Time Distort (it will not tell you if it worked but the effects are there, 2x the pull/2x the slow)
-Mana steal now does not steal more mana than the enemy has
-Gem renamed to Clear Sight, Added an sfx to show heroes who carry Clear Sight
-The items sold by alcolyte a.k.a secret shop are now placed in the AoW along with the first set of items, AoW has a "View more items" skill
-Mana regen items now give a constant amount rather than % increase. constant amount per second is 0.25 sobi and 0.5 mana stone.
[Game Related]
-Changed the mode selection for additional modes to be toggled
-Added proper DISBTN icons for bows and double shot/mana steal (finally stopped being lazy about it)
-Added a new stat eyecandy that replaces strength, agility, and intelligence to show Health, Speed, and Mana
-Added -tt command
-Added -delay command
-Added -zoom overhead command
-Added -sp gamemode (Shuffle Players)
-Changed how gamemodes work. -2team now means Players divided into 2 teams. (12 players would be 6v6). -6team would be players divided into 6 teams. (12 players would be 2v2v2v2v2v2) essentially, its backwards from the original. mainly because it makes more sense and the system now auto arranges teams into the most fair combos. you will never get a team combo where one team has more than 1 player extra.
[Gameplay Related]
-Items no longer drop from heroes when their AoW dies
-Items of a player who died/left are now sold and gold is evenly distributed to team members
[Bug Related]
-Fixed bug with AoW pathing (a.k.a invisible wall bug)
-Fixed refreshing multiboards to reflect bonus kills
-Fixed bug where Clear Sight does not show as an item on the multiboard
-Fixed pathing bug created by pathing map of AoW
-Added an Anti Ally attack trigger, (not necessarily needed since the only units who can A-Attack are the AoW and they do 50 dmg. but w.e its there.)
-Fixed Sniper bird dying repeatedly if hit by a fire bow <- lmfao.
-Fixed Pendant of mana not giving any bonuses
1.1e -> 1.2 Change Log
[Hero Related]
-New Hero: Revolver
-Replaced Time Warp with Save Time Plane/Construct Time Plane
-Added a neat sfx to Time Distort
-Rebalanced Sniper (because of the small map size), faster initial arrow speed, faster acceleration, and better homing.
-Rebalanced Illusionist Image % (Raised Level 1, Lowered Level 4)
-Fixed a math bug that made lvl 4 assault mastery meld 6 seconds cooldown instead of 10
-Holy arrow rework (Arrow and Shockwave can no longer be split up)
-Removed effects from sniper arrows
-Cleaned up sniper skill descriptions
-Swapped Revolver and Time unlock positions (Revolver now 1000, Time now 1500)
[Item Related]
-Lowered Sentry Ward duration. 600 -> 300
-Lowered Boots of Speed and Uber Boots movement speed slightly (Boots by 10, Uber Boots by 30)
-Lowered life steal percentage
-Added burning effect to units hit by Firebow
-Double Shot now activates every 10 shots
-Double Shot now also affects Gravity Field and Time Distort (it will not tell you if it worked but the effects are there, 2x the pull/2x the slow)
-Mana steal now does not steal more mana than the enemy has
-Gem renamed to Clear Sight, Added an sfx to show heroes who carry Clear Sight
-The items sold by alcolyte a.k.a secret shop are now placed in the AoW along with the first set of items, AoW has a "View more items" skill
-Mana regen items now give a constant amount rather than % increase. constant amount per second is 0.25 sobi and 0.5 mana stone.
[Game Related]
-Changed the mode selection for additional modes to be toggled
-Added proper DISBTN icons for bows and double shot/mana steal (finally stopped being lazy about it)
-Added a new stat eyecandy that replaces strength, agility, and intelligence to show Health, Speed, and Mana
-Added -tt command
-Added -delay command
-Added -zoom overhead command
-Added -sp gamemode (Shuffle Players)
-Changed how gamemodes work. -2team now means Players divided into 2 teams. (12 players would be 6v6). -6team would be players divided into 6 teams. (12 players would be 2v2v2v2v2v2) essentially, its backwards from the original. mainly because it makes more sense and the system now auto arranges teams into the most fair combos. you will never get a team combo where one team has more than 1 player extra.
[Gameplay Related]
-Items no longer drop from heroes when their AoW dies
-Items of a player who died/left are now sold and gold is evenly distributed to team members
[Bug Related]
-Fixed bug with AoW pathing (a.k.a invisible wall bug)
-Fixed refreshing multiboards to reflect bonus kills
-Fixed bug where Clear Sight does not show as an item on the multiboard
-Fixed pathing bug created by pathing map of AoW
-Added an Anti Ally attack trigger, (not necessarily needed since the only units who can A-Attack are the AoW and they do 50 dmg. but w.e its there.)
-Fixed Sniper bird dying repeatedly if hit by a fire bow <- lmfao.
-Fixed Pendant of mana not giving any bonuses
1.1e -> 1.2 Change Log
- Added the 1.0-1.0e terrain as a secondary terrain choice.
- Time Distort Effects are less bright
- Upgraded shop system, completing recipies with full inventory (only when buying), buy from anywhere on the map.
- Added a better way to deny your archer, (run close to an allied or your AoW and right click it with your archer)
- Fixed a debug text popping up
- Fixed arrows captured by Time archer not removing on death
- Fixed Sniper's Homing Beacon
- Removed the constant delay calculation that caused many selection related errors. It is now calculated ONLY at map start up.
- Edited the "Select Hero" skill on the Falcon so that it does not interrupt orders. (Example, you can order bird to right-click follow a unit and then use "Select Hero" without the bird canceling its follow order)
- Edited the melding on the bird ( will no longer overlap).
- Homing Beacon and Disable Homing Beacon no longer reveals the bird for .75s. (However, using this skill will NOT exploit the meld when revealed from a enemy melding while bird is using "Follow" skill.)
- Added "Starting Gold" mode, "-sg"
- Fixed texts to show in Replays
- Updated Game Modes in Quest Tab.
1.2d -> 1.2e Change Log
- Fixed some tooltips
- Changed a lot of interface/UI (For Fun)
- Added Round Mode
- Added Aura arts to easily distinguish archers
- Made player colors change with team color
- Players now show up as their team color on the Multiboard
Download Official (1.2e)
I STILL FAIL x4
Post any bugs found, if possible with replay/screenshot
UNPROTECTED
[1.2d] http://www.megaupload.com/?d=X4R26F30
[1.2e] http://www.megaupload.com/?d=YWCY8JGC
Attachments
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