Psiblade94122
In need of sleep
- Reaction score
- 138
the name is subject to change, thats for sure
Story: None, if anyone wants to write one, thats up to you
Terrain: As usual, none, but if anyone wants to make pretty stars that would be nice (if you are, make them as units so i can place them around the map) As usual the tileset is invisible, meaning that its black.
Gameplay: Your ship will combat a series of bosses before you are able to fight Big Boss, the bosses are either red <dark> or blue <light> and will take damage depending on what shot hits them, there are currently only 2 types of bosses, this will change.
Systems :
Particle system - this system is what the bullets run off of
Polarity system - Dark and light polarities, if you are hit by your polar bullet, then you will gain mana, if not then you will take damage. For the bosses, you will deal 1/2 to them if you hit their polarity with the same polar bullet.
Mouse based movement - No useage of arrowkeys untill i find out a way to kill the lagg time between press and depress
Difficulty - Increses over time, higher difficulties lead to fast boss attack rates and faster boss bullets.
Boss difficulty - Each boss killed will increse the hp of the next boss, make them durable so itll take more hits to kill them, but this allows for more points to be earned at the end.
Skills
A -shoots a fast bullet upwards
C -Changes your polarity from dark to light or light to dark, if you are hit by a bullet that is of the same polarity as you, you will receive 10 mana as a reward.
D -Homeing bullets, by converting your mana at a rate of 1 to 10 lazers, you will spawn homeing lazers that will home onto the boss, these lasers still has a chance of missing
THIS MAP IS PROTECTED
Things i need you guys to test
LAgg, dose it lagg on battle.net?
==============================
Change Log
==============================
v1.00 -> v2.00
-Redid core detection system
-Added Boss movement system
-Removed Falling stars
-Redid the bullet movement system
-Redid homeing missle's launch positons
-redid homeing missle's code
-Added a fireing effect for the bullets
-Removed the cooldown for your fire skill
-Changed the homeing lazer icon to be a "button" rather then a "passive"
Change Log 2.0 --> 2.1
-Added Loading and Minimap imamges (provided by DiDdY)
-Redid Missle Angles
-Redid Lazer Attack Patterns and effects
-Added Targeting for bosses
-Added a Auto Laser for the bosses as a constant attack
-Added Bullet Bomb to your ship - Clears the screen of bullets for .8 seconds
-Added Score Counter
-Removed Wall Animation
-Decresed boss counter to 7 (final included)
-Decresed Final Bosse's mp regen for performance
-Added new system for boss attacks (implimented but not noticeable)
ChangeLog 2.1 --> 2.2
-Added New bosses
-Added Creeps
-Reprogramed final boss
-Incresed rest tiem from 5 to 7 seconds
-Added Hero revival at the end of each boss, they revive with 100 hp
-Changed "Change Polarity" hotkey from C to S
-Reprogramed lightning (once again) to target creeps
ChangeLog 2.2 -> 2.3
-Added New Bosses
-Added Combo skill to ship
-Added more feedback to players from game
-Added and changed alot of the specal effects
-Creep Death effect is now an explosion of their corrisponding color
-Red laser hits now blow up in red instead of blue (not on bosses)
-added music
Current Progress
-Finalizeing UI for combo system [FINISHED]
-Updateing all skills to support Mimic System [FINISHED]
-Connecting Combo to Mmic system [FINISHED]
-Makeing timers for combos [FINISHED]
-Polish, i know how much you guys love my specal effects (99.98% of the models used are from wc3)
-Floating Text Feedback <Points Earned, Combo count, Lives counter <people in my school apparently cant see the bar ontop, so im giveing them a number to show how many hits is needed before you die>, Combo timer display, Next difficulty level timer display>
-Boss Death Effects [FINISHED]
Systems that where conveyed but are now trashed
- Lives System - You have X ammount of lives
Reason for removel : Techinally ive given you 50 lives, +10 for every boss kill. That in itself is a lives system. I dont need another one that gives the player even more lives
-Player Homeing System - Replaced by lighting system, looks alot flshyer and never misses
VIDEO SPECAL of v2.05 (never released)
[YOUTUBE]<object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/AharFjoTNb4&hl=en&rel=0&color1=0x234900&color2=0x4e9e00&border=1"></param><embed src="http://www.youtube.com/v/AharFjoTNb4&hl=en&rel=0&color1=0x234900&color2=0x4e9e00&border=1" type="application/x-shockwave-flash" width="425" height="349"></embed></object>[/YOUTUBE]
Story: None, if anyone wants to write one, thats up to you
Terrain: As usual, none, but if anyone wants to make pretty stars that would be nice (if you are, make them as units so i can place them around the map) As usual the tileset is invisible, meaning that its black.
Gameplay: Your ship will combat a series of bosses before you are able to fight Big Boss, the bosses are either red <dark> or blue <light> and will take damage depending on what shot hits them, there are currently only 2 types of bosses, this will change.
Systems :
Particle system - this system is what the bullets run off of
Polarity system - Dark and light polarities, if you are hit by your polar bullet, then you will gain mana, if not then you will take damage. For the bosses, you will deal 1/2 to them if you hit their polarity with the same polar bullet.
Mouse based movement - No useage of arrowkeys untill i find out a way to kill the lagg time between press and depress
Difficulty - Increses over time, higher difficulties lead to fast boss attack rates and faster boss bullets.
Boss difficulty - Each boss killed will increse the hp of the next boss, make them durable so itll take more hits to kill them, but this allows for more points to be earned at the end.
Skills
A -shoots a fast bullet upwards
C -Changes your polarity from dark to light or light to dark, if you are hit by a bullet that is of the same polarity as you, you will receive 10 mana as a reward.
D -Homeing bullets, by converting your mana at a rate of 1 to 10 lazers, you will spawn homeing lazers that will home onto the boss, these lasers still has a chance of missing
THIS MAP IS PROTECTED
Things i need you guys to test
LAgg, dose it lagg on battle.net?
==============================
Change Log
==============================
v1.00 -> v2.00
-Redid core detection system
-Added Boss movement system
-Removed Falling stars
-Redid the bullet movement system
-Redid homeing missle's launch positons
-redid homeing missle's code
-Added a fireing effect for the bullets
-Removed the cooldown for your fire skill
-Changed the homeing lazer icon to be a "button" rather then a "passive"
Change Log 2.0 --> 2.1
-Added Loading and Minimap imamges (provided by DiDdY)
-Redid Missle Angles
-Redid Lazer Attack Patterns and effects
-Added Targeting for bosses
-Added a Auto Laser for the bosses as a constant attack
-Added Bullet Bomb to your ship - Clears the screen of bullets for .8 seconds
-Added Score Counter
-Removed Wall Animation
-Decresed boss counter to 7 (final included)
-Decresed Final Bosse's mp regen for performance
-Added new system for boss attacks (implimented but not noticeable)
ChangeLog 2.1 --> 2.2
-Added New bosses
-Added Creeps
-Reprogramed final boss
-Incresed rest tiem from 5 to 7 seconds
-Added Hero revival at the end of each boss, they revive with 100 hp
-Changed "Change Polarity" hotkey from C to S
-Reprogramed lightning (once again) to target creeps
ChangeLog 2.2 -> 2.3
-Added New Bosses
-Added Combo skill to ship
-Added more feedback to players from game
-Added and changed alot of the specal effects
-Creep Death effect is now an explosion of their corrisponding color
-Red laser hits now blow up in red instead of blue (not on bosses)
-added music
Current Progress
-Finalizeing UI for combo system [FINISHED]
-Updateing all skills to support Mimic System [FINISHED]
-Connecting Combo to Mmic system [FINISHED]
-Makeing timers for combos [FINISHED]
-Polish, i know how much you guys love my specal effects (99.98% of the models used are from wc3)
-Floating Text Feedback <Points Earned, Combo count, Lives counter <people in my school apparently cant see the bar ontop, so im giveing them a number to show how many hits is needed before you die>, Combo timer display, Next difficulty level timer display>
-Boss Death Effects [FINISHED]
Systems that where conveyed but are now trashed
- Lives System - You have X ammount of lives
Reason for removel : Techinally ive given you 50 lives, +10 for every boss kill. That in itself is a lives system. I dont need another one that gives the player even more lives
-Player Homeing System - Replaced by lighting system, looks alot flshyer and never misses
VIDEO SPECAL of v2.05 (never released)
[YOUTUBE]<object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/AharFjoTNb4&hl=en&rel=0&color1=0x234900&color2=0x4e9e00&border=1"></param><embed src="http://www.youtube.com/v/AharFjoTNb4&hl=en&rel=0&color1=0x234900&color2=0x4e9e00&border=1" type="application/x-shockwave-flash" width="425" height="349"></embed></object>[/YOUTUBE]