tommerbob
Minecraft. :D
- Reaction score
- 110
:thdown:
DDS == Damage Detect System
DDS != Increase Damage System
get it?
DDS is just to you detect when an unit deals damage, not to increase the damage bonus dealt by attacks, if you want something like this, you'll need a SS (Status System) or AS (Attribute System) :thup:
Like I said, if he wants TRIGGERED damage, he can easily use a DDS system.
Trigger:
- Events
- GDD event becomes equal to 0.00
- Conditions
- Actions
- Cause GDDDamage_Source to damage (GDDDamaged_Unit) dealing GDD_Damage of attack type Spells and damage type Normal
That's a trigger where the unit just dealt double damage using a GDD system. Get it?
If he wants the unit's basic attacks to increase permanently, then using a simple unit attack ability would be the easiest option.