Flash Sonic Physics: Rate Them!

What do you rate the physics?


  • Total voters
    15

Chocobo

White-Flower
Reaction score
409
Ok, your latest update is the best so far but you still have some issues.

Try running at first, and pressing down to spin dash about a second before the first loop thing. You end up sticking to the ground instead of spurting off into the air. Sometimes. It's hard to make it consistent.

Not the only problem.

At the new first looping thing (that ends on down), when we hold right key (to run faster) we get projected out of nowhere at a angle of ~+-15° (of perpendicular of loop) or more. We can't go down, simply.

Edit : nice game :)
 

Jindo

Self
Reaction score
460
It's great, but I swear it would be so much better if Sonic could go faster, like pressing down and making him roll up doubles his speed?

Anyhow, it's really coming along, great job ;).
 

mase

____ ___ ____ __
Reaction score
154
LOL I found a glitch!
When your going down the loop that goes straight down, go into a ball and just want, don't do anything just watch ;)

-Edit-
NVM I could only do it once so far :eek:
 

BlueSin

New Member
Reaction score
37
Not the only problem.

At the new first looping thing (that ends on down), when we hold right key (to run faster) we get projected out of nowhere at a angle of ~+-15° (of perpendicular of loop) or more. We can't go down, simply.

Edit : nice game :)

Shit Chocobo I don't know how you keep finding these bugs that I can never seem to recreate! (And as a result not being able to fix, since I don't know what exactly is happening). :)

It's great, but I swear it would be so much better if Sonic could go faster, like pressing down and making him roll up doubles his speed?

Yeah both the charge & the roll aren't final. They can be easily edited but first I want to finish a few other things (what I mentioned on msn). Also is Sonic's running speed and/or acceleration too slow?

LOL I found a glitch!
When your going down the loop that goes straight down, go into a ball and just want, don't do anything just watch

-Edit-
NVM I could only do it once so far

Gotta admit you got me curious. :p
 

Rad

...
Reaction score
228
See last post for latest.

omg.... that was so inconvienent! Copy paste the link jeez, is it that hard! :nuts:

Looks ok, but not much like original sonic at all. I dont know, its close.

Its to hard to stop and the momentum is off

Double tapping down should do a charge.... If i remember right, thats how you used to do it?

But it has been like, what, 8 years? lol
 

mase

____ ___ ____ __
Reaction score
154

mase

____ ___ ____ __
Reaction score
154
LOL, when I tried testing a blank level, I couldn't get out of the test ><
Its nice how you did the saving and stuff though.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
WOW, the newest version is a ton better!!

The only thing I can really see wrong with it, would be how fast his running acceleration is. It starts out a little bit too fast, and reaches its peaktoo early.

In Sonic 2, if you stop in between two of those rolly hills, it's hard to get back over the hill, because he doesn't walk fast enough/speed up fast enough to get past it. I always had to charge up, or jump onto the top of the hill to get past. I don't think you slow down fast enough in the ball form either. I was speeding up while going up a hill.

Here's a cheat I found:
if you push up and down really fast, he starts to headbang.
 

BlueSin

New Member
Reaction score
37
Yeah the main problem with that version is limitations due to varying fps and occasional failed hittests. So tweaking the slowdown, top speed, and acceleration sometimes had awkward effects.

HOWEVER, the project is currently being recoded in AS3 with classes, and the new Flash engine for AS3 runs a lot faster and solves our problems. :)

So once I finish recoding everything (as of now only sonic has become a class) I will attempt to perfect the physics. :)

Here's a cheat I found:
if you push up and down really fast, he starts to headbang.

Hah.
 
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