Remember a while ago when people learned how to implement the 'Locust' ability in Mazes? How did they do that? I want to play the map in RoC afterwards, though.
im sorry but i dont remember that... can you elaborate?
were you meaning in TDs? in other maze games? were you meaning towers could use locust swarm? a locust swarm that follows the pathing of the maze? locust swarm autocast?
Locust doesnt really avoid collision. Locust allows the unit to be walkable but the locust unit itself wont be able to walk on normal units or on unwalkable terrain.
So what did these locust units do? serve as special effects?
Now, in Warcraft 3, no one wants to play mazes (a pathway with creeps patrolling, touch a creep you die, walk off the path you die) because you are able to click on other people, and that kills you. I want locust because you can't click on other players.
If you add loctus on all units you will not be able to target your own unit.
The option here is to minimize the selction radio of the units, so they will still be able to be slected but much harder, and for your on hero you can allways press F1
Adding and removing locust to a unit through triggers would cause the unit impossible to be clicked at using a single mouse click (box selection would still get it) and it will retain it's health bar and such.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!