Ancanus
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- Reaction score
- 54
Even better, select Ignore Placement as an option when creating the units.
That is what I am talking about. Because of cliff size it is impossible for me to move my Vampirism Map to Sc2. That is also why I am not going to purchase it.
You mean like that 1x1 cliff tile with standard Dark Templars. Both unit size and collision completely unchanged? I could make a video of him running around on the edge of the cliff but you're not worth that much time. Stupid and stubborn.
Could probably make that 1x1 cliff fit 12 but it'd look retarded with some hanging off.
Once again... the only thing changed with these Dark Templars is their cloaking so you can actually see the unit fully, their size and collision is original.
He wants them to NOT be able to stand on the cliff, as in a WC 1x1 cliff. The SC2 cliffs are automatically large enough for a unit to stand on.
If he bothered to look past his own stubborn idiocy for at least 10 seconds he would see that a new terrain layout and a little pathing tool would accomplish the same goal while also providing the many other benefits of using the SC2 engine to develop a map. Though I could care less if he doesn't buy the game, one less half-assed garbage map by a lazy mapper that I have to sift through.
Ever heard of adapting?@up
You're wrong out there. Unit will be always able to step on the cliff, as simply, according to map size, cliffs are 2x2 always. This completely wrecks my map. Though there could be other ways to take care of it, like doing a gap in the terrain, which is 1x1 and put some vision blockers there. But my map has towers on the cliffs, and a range from the cliff is 50, behind the gap, 100. This is kinda crucial on my map, as literally, every single piece of the terrain counts! Because of that:
Normal cliff this size in wc3 would be indicated by blue box only, instead, in sc2 we have increased size - a red box - and flatten corners which are completely crashing the idea of making a map where every single piece counts - green box. That is why I am taking no further actions moving my map to sc2. Ill wait for wc4 - dunno how long.