[Need]Hero - Ideas

Archideas

Active Member
Reaction score
32
Odin
Forsaken Prophet
Ranged/Intelligence

Intelligence - High
Strength - Low
Agility - Medium

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Typhoon

Creates a strong typhoon at the targeted location. The typhoon will slowly move towards nearby enemy units if no enemy heroes are nearby. Enemy units who get too close to the typhoon will be sent flying up in the air and plummet down, dealing damage to nearby enemy units and slowing the falling unit for a period of time. Nearby friendly units gain movement speed bonus. Typhoon lasts 15 seconds.

Level 1 - Deals 70 damage to enemy units and slows them by 36% for 4 seconds. Increases nearby friendly units movement speed by 30%.
Level 2 - Deals 100 damage to enemy units and slows them by 42% for 4 seconds. Increases nearby friendly units movement speed by 38%.
Level 3 - Deals 130 damage to enemy units and slows them by 48% for 4 seconds. Increases nearby friendly units movement speed by 46%.
Level 4 - Deals 160 damage to enemy units and slows them by 54% for 4 seconds. Increases nearby friendly units movement speed by 54%.

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Unholy Conversion

Sends an unholy bolt jumping around enemy units, leeching their health. After the last jump, the bolt returns to Odin. The stored energy can either be used to heal a friendly unit by 50% of the total damage dealt or restore 40% of total damage dealt of Odin's mana.

Level 1 - Drains 60 health from every unit. Max 3 jumps.
Level 2 - Drains 100 health from every unit. Max 4 jumps.
Level 3 - Drains 140 health from every unit. Max 5 jumps.
Level 4 - Drains 180 health from every unit. Max 6 jumps.

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Wandering Spirits

Summons wandering spirits from the underworld to Odins side. Each spirit gives different effects. Wandering Spirits have 200 mana and 2 mana regeneration per second. Each spell has a 5 second cooldown that is not shared.

Level 1 - Summons a green wandering spirit that can cast Essence of Blight, which heals a friendly unit by 20 health. Costs 20 mana to cast.
Level 2 - Summons a purple wandering spirit that can cast Spell Steal, which steals a friendly or negative buff and applies it to a friendly or enemy unit. Costs 35 mana to cast.
Level 3 - Summons a blue wandering spirit that can cast Faerie Fire, which reduces an enemy units armor by 4 or increases a friendly units armor by 4. Costs 25 mana to cast.
Level 4 - Summons a red wandering spirit that can cast Bloodlust, which increases a friendly units attack and movement speed by 35%. Costs 30 mana to cast.

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Vulture Form

Morphs Odin into a vulture, allowing him to swiftly move across the battlefield. But at a high cost, increases damage taken while in vulture form and renders him unable to cast spells or attack.

Level 1 - Increases damage taken by 30%. Takes 3 seconds to cast.
Level 2 - Increases damage taken by 25%. Takes 2.25 seconds to cast.
Level 3 - Increases damage taken by 20%. Takes 1.5 seconds to cast.

Resources:
http://www.hiveworkshop.com/forums/icons-541/btndarkprophet-56180/?prev=search=prophet&d=list&r=20
http://www.hiveworkshop.com/forums/skins-552/darkprophet-61537/?prev=search=medivh&d=list&r=20
http://www.hiveworkshop.com/forums/...vulture-61538/?prev=search=medivh&d=list&r=20
http://www.hiveworkshop.com/forums/icons-541/btntornado-130104/?prev=search=tornado&d=list&r=20
http://www.hiveworkshop.com/forums/...h-54586/?prev=search=death&r=20&d=list&page=2
 

Carnerox

The one and only.
Reaction score
84
satretrickster.gif


Proper Name: Schalke
Hero Name: Satyr Shadowdancer


///Attributes\\\


Strength: 13 + 2.0
Agility: 25 + 3.0 [Main Attribute]
Intelligence: 16 + 1.25

///Ability's\\\


murlocpassive.png

Name: Render
Type: Passive
Hotkey: R
Description: The Shadowdancer's blade is master crafted which allows him to slice through any armor, reducing their defense. Armor reduction last 3 seconds.

Level 1 - 10 bonus damage, reduces 2 armor.
Level 2 - 20 bonus damage, reduces 3 armor.
Level 3 - 30 bonus damage, reduces 4 armor.
Level 4 - 40 bonus damage, reduces 5 armor.

Note:
  • Damage bonus is permanent.
  • The armor reduction does NOT stack.
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Name: Shadowdance
Type: Instant
Hotkey: D
Mana: 90
Cooldown: 30
Description: The Satyr creates 2 almost perfect shadow copies of himself. Each copy deals a % of the original Satyr;s damage and takes 150% more damage from attacks. Each copy last 120 seconds.

Level 1 - Deals 40% damage.
Level 2 - deals 50% damage.
Level 3 - Deals 60% damage.
Level 4 - Deals 70% damage.

Note:
  • When he cast the ability it instantly creates the copies, and should show a shadowy effect on him and the 2 clones.
  • Dispells all buffs when used.
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Name: Shadow Strike
Type: Unit Target
Hotkey: T
Mana: 120
Cooldown: 20 / 18 / 16 / 14
Description: The Shadowdancer focuses his energy onto one unit instantly moving to the target slashing it dealing damage. If his clones are nearby him they will blink to the target.

Level 1 - Deals 1.5x normal damage.
Level 2 - Deals 2x normal damage.
Level 3 - Deals 2.5x normal damage.
Level 4 - Deals 3x normal damage.

Notes:
  • If the clones are within a range of 800 of the Satyr they will move to the target but they will deal no bonus damage, just attack.
PAShide.jpg

Name: Stealth
Type: Passive
Hotkey: S
Description: The Satyr stealth's himself within shadows allowing him to become invisible until he strikes a foe or cast a spell.

Level 1 - 4 second fade time.
Level 2 - 3 second fade time.
Level 1 - 2 second fade time.

Notes:
  • None.

Hope you like it. ^^
 

black.sheep

Active Member
Reaction score
24
X
Generic Blademaster Hero
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Melee/Agi

Intelligence - Med
Strength - Med
Agility - High


Abiltiez:
Vengence Strike:
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Passive/Active
The blademaster can remeber his foes. After attacking a foe, he can activate this ability, which blinks him right to the last enermy he hit dealing extra damage. You must be within X range to use this. If you do not use this after Y seconds you will not be able to use it.

Deeper Cuts:
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Active
For each attack made on the target while the blademaster has this status effect, the ammount of damage it takes increases by X per attack. Lasts Y seconds.

Focus
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Active, Channeling
The Blademaster channels, focusing his power. When the channeling stops, the blademaster gains X attack and Y movement speed for Z seconds depending on how long it channeled for.

Grinder
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Active
The blademaster begins a bladestorm that sucks in all nearby units (The units are not frozen thou) The units take X+TimeSpentInGrinder*Z damage per second

Meh.
 

sabrio

Active Member
Reaction score
27
Muhul
centuarkhan.gif
Centaur Warchief​
Intelligence : 11 + 0.9/level
Agility : 15 + 1/level
Strenght : 23 + 1.75/level​

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Charge :
Muhul charge into the enemy target, when he reaches his target, he strikes him with a deadly blow, causing the target to bleed for 10 seconds.
Level 1 - 10 Damage/sec
Level 2 - 15 Damage/sed
Level 3 - 18 Damage/sed
Level 4 - 20 Damage/sed
Manacost : 100
Cooldown : 25
Casting time : Instant

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Stomp :
Muhul strikes the ground with his hoof, stun nearby enemies, deal damage and cause sand to come out, causing enemies to miss for 8 seconds
Level 1 - 30 Damage, 1.5 second Stun, 15% miss
Level 2 - 50 Damage, 2 second Stun, 18% miss
Level 3 - 70 Damage, 2.5 second Stun, 22% miss
Level 4 - 90 Damage, 2.75 second Stun, 25% miss

Manacost : 145
Cooldown : 18 second
Casting time : Instant

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Half-Horse :
Having the body of a Half-Horse, Muhul is capable of moving faster than a normal humanoid. He can also increases his speed for a short duration, but resulting of a fatigue that will slow him later
Level 1 - Passively gain 10% move speed, activate to get 25% move speed bonus for 4 second, but speed will be reduced by 50% after for 5 seconds
Level 2 - Passively gain 15% move speed, activate to get 30% move speed bonus for 4 second, but speed will be reduced by 55% after for 5 seconds
Level 3 - Passively gain 20% move speed, activate to get 35% move speed bonus for 4 second, but speed will be reduced by 60% after for 5 seconds
Level 4 - Passively gain 25% move speed, activate to get 40% move speed bonus for 4 second, but speed will be reduced by 65% after for 5 seconds

Manacost : 100
Cooldown : 30 Seconds
Casting time : Instant

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Shockwave :
Striking the ground with his heavy hoofs, the Centaur Warchief causes a wave of power that damage enemies on a line and knockback them
Level 1 - 150 Damage, 200 Knockback
Level 2 - 200 Damage, 250 Knockback
Level 3 - 250 Damage, 300 Knockback

Manacost : 200
Cooldown : 25 second
Casting time : Instant

Clarification


-First of all, Charge is one of the first spell to choose for this hero, it useful for catching heroes and stop when using Stomp. It can also charge an elly, but without causing it to bleed, so the Centaur can flee from enemies heroes.

-Half-Horse is a very important spell and should be chosen after Charge and Stomp. It passively increases the hero's speed but can also be activated for more movement bonus, but after some second, the hero will be weakened, which means it should be used correctly or this can be dangerous if not used at the right moment.

-Stomp stuns enemies, it not a coincidence, as the Centaur charges toward an enemy, he can use Stomp to stop an enemy from fleeing. But this can also be used to help an ally is he's about to die. Also, if used in battle, it can protect the Centaur due to the fact that enemies can miss when attacking. It's a recommended skills

-Shockwave, is the ultimate of this hero, it can cause enormous damage combined with his other abilities but can be used tactically. Knockbacking an enemy so your allies can flee or even to scatter enemies.

As you see, Muhul is a good damage-dealer and is the best one at cathing enemies heroes, almost all of his spells are based on that. He is better against larger groups of enemies and work particuliary better in a proper team. Though people will tend to buy damage and strenght, he will need large pool of mana to work perfectly.
 

Carnerox

The one and only.
Reaction score
84
Muhul charge into the enemy target, when he reaches his target, he strikes him with a deadly blow, causing the target to bleed for 10 seconds.

Fixed: Muhul charge too an enemy target, once he reaches his target he then strikes them with a deadly blow, causing the target to bleed for 10 seconds.

Muhul strikes the ground with his hoof, stun nearby enemies, deal damage and cause sand to come out, causing enemies to miss for 8 seconds

Fixed: Muhul strikes the ground with his mighty hoof, stunning, damaging, and causing sand to fly up from the ground making enemy units have a chance to miss on attack for 8 seconds.

Having the body of a Half-Horse, Muhul is capable of moving faster than a normal humanoid. He can also increases his speed for a short duration, but resulting of a fatigue that will slow him later.

Fixed: Having the body of a Half-Horse, Muhul is capable of moving faster than a normal humanoid. He can also increases his speed for a short duration, but resulting of a fatigue that will slow him later for 5 seconds.


Striking the ground with his heavy hoofs, the Centaur Warchief causes a wave of power that damage enemies on a line and knockback them

Fixed: Muhul slams the ground with his mighty axe, releasing a shockwave of power that causes enemies in a line to be damaged and knocked back.

Your tool tips were unclear /and had to many damn commas.
 

Carnerox

The one and only.
Reaction score
84
I like the Satyr. :(

And it's not meant to be a copy from DotA. :rolleyes:
Only thing similar to riki is the model and perm invis.
 

StormLOrd

New Member
Reaction score
4
Name:Tezira Hero Name:Thief
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Atributes:High Agility;Low Strenght,Low Intelligence

skin: http://www.hiveworkshop.com/forums/...lp-120159/?prev=search=elf&r=20&d=list&page=2

spells:
The Spark Bomb:
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The Thief trows a bomb up into the air.The bomb explodes when gets high enough and mombards the area under it.This gives the thief a chance to escape and makes her invisible for a few seconds.

Chain Hook:
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Tezira trows a chain forward,if the chain touches an enemy on its path,that enemy gets hooked.The Thief starts spinning the enemy around her,dealing damage and releases the hooked enemy after a few seconds,knocking it back
.

Substitute:
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The Thief changes places with the nearest ally unit in X AOE around her.The skill is active and has a few seconds casting time
.

The Smoke Bomb:
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Tezira blows a smoke bomb,creating a huge smoke screen around her.While inside the smoke she gets X% evasion and X% chance to do 2x normal damage.Any enemy that enters or is inside the smoke will get slowed,the slow stays even if they escape the smoke screen.The thief looses her bonuses if she gets out of the smoke.
Note:Some of the spells might be too hard to imagine xD.However i think that this hero will look great ingame and will be alot of fun.If anything isnt clear just ask ;]
 

Archideas

Active Member
Reaction score
32
There's always the idea of a Satyr Hellcaster, and hey, people could use their brains and come up with a new idea. :D
 

Carnerox

The one and only.
Reaction score
84
warden.gif


Sira Moonlight

Proper Name: Sira M'oonlight
Hero Name: Warrior of the Moon


///Attributes\\\

Strength: 17 + 1.4
Agility: 22 + 3.1 [Main Attribute]
Intelligence: 16 + 2

///Ability's\\\

Name: Moonslash
Type: Passive
Hotkey: M
Description: Sira's powers are infused with the very power of the Moon. The Moon passively grants Sira the power to quickly slash an enemy dealing damage and switching spots with them. 22 second cooldown during the day. 16 second cooldown during the night.

Level 1 - 16% chance to switch spots and deal 80 damage during the day, and 100 damage during the night.
Level 2 - 20% chance to switch spots and deal 100 damage during the day, and 120 damage during the night.
Level 3 - 24% chance to switch spots and deal 120 damage during the day, and 140 damage during the night.
Level 4 - 28% chance to switch spots and deal 140 damage during the day, and 160 damage during the night.

Notes:
  • Cooldown activates once she switch spots with a unit and deals damage.
  • During the day she gets a light looking effect on her weapon.
  • During the night she gets a dark looking effect on her weapon.

Name: Lunar Eclipse
Type: Active
Hot key: L
Cooldown: 60
Description: Sira calls upon the blessing of the moon, covering the land in darkness for Sira gaining a great amount of power for a period of time.

Level 1 - Sira gains 450 bonus vision, 20+ damage. Last 10 seconds.
Level 2 - Sira gains 550 bonus vision, 30+ damage. Last 15 seconds.
Level 3 - Sira gains 650 bonus vision, 40+ damage. Last 20 seconds.
Level 4 - Sira gains 750 bonus vision, 50+ damage. Last 25 seconds.

Notes:
  • During the night this spell well be replaced with a passive icon, but 1 "Hour" before it becomes morning it will become active again.
Name: Lunar Blessing
Type: Active
Hot key: L
Cooldown: 30
Description: During the night Sira will hide her self within the rays of the moonlights turning her invisible. If she attacks a unit while hidden she will cause the target to become silenced for 1.25 seconds and be purged by the moonlight regaining its movement over time.

Level 1 - 3 second fade time, gains 300 bonus range while hidden. Regains movement speed over 1.5 seconds.
Level 2 - 2.5 second fade time, gains 400 bonus range while hidden. Regains movement speed over 2 seconds.
Level 3 - 2 second fade time, gains 500 bonus range while hidden. Regains movement speed over 2.5 seconds.
Level 4 - 1.5 second fade time, gains 600 bonus range while hidden. Regains movement speed over 3 seconds.

Notes:
Shes gains the bonus range once she fades away.
Once she attacks a unit and then purges them the range goes away.

Name: Moon Vengeance
Type: Active
Hot key: V
Cooldown: 240 / 220 / 200
Description: Sira takes the burden of the moons vengeance, causing all enemy heroes and herself to take damage that they dealt to other units. Sira only takes 50% of the damage.

Level 1 - Deals 50(60 at night)% of the damage the dealt to other units in the last 10 seconds.
Level 2 - Deals 70(80 at night)% of the damage the dealt to other units in the last 15 seconds.
Level 3 - Deals 90(100 at night)% of the damage the dealt to other units in the last 20 seconds.

Notes:
  • Sira cannot be killed by her ultimate.
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
Name:Robotron
Model:Robot-like :D

STR 30+2.4 Primary
AGI 9+0.7
INT 12+1.3

Characteristics: Robot model.
Great Base Hp/Damage, Uber Low Armor/Attack Speed(around 2 sec per hit), Moderate hp/mp regeneration.

First Skill: Magnetic Grab (Active)[Point target]{Paused Unit}*All units grabbed/slide, enemies take damage*
Robotron hooks his position and goes towards the target point, atracting anyone to his path; when it reaches the distance limit returns back to its place. At the end damages enemies.Moving Speed increase remains for 2 seconds. CD 26 sec
Lvl1: 95 dmg, +80 ms(passive), 650 cast range
Lvl2: 160 dmg, +120 ms(passive), 800 cast range
Lvl3: 220 dmg, +160 ms(passive), 950 cast range
Lvl4: 275 dmg, +200 ms(passive), 1200 cast range

Magnetic Grab (Reversed Magnetic poles)
Robotron now hooks the target point and goes towards it, pushing anyone and damaging enemies he touches in his path.Moving Speed increase remains for 2 seconds after reaching target point. CD 26 sec
Lvl1: 95 dmg, 100 distance, +80 ms(passive), 650 cast range
Lvl2: 160 dmg, 150 distance, +120 ms(passive), 800 cast range
Lvl3: 220 dmg, 200 distance, +160 ms(passive), 950 cast range
Lvl4: 275 dmg, 250 distance, +200 ms(passive), 1200 cast range

Second Skill: Glue Liquids (Active)[No Target]
During his lifetime robotron emits liquids to clean his body with chemicals turning liquids into a stong glue that slows his enemies. Gains 1 charge every 2 seconds at non-activation. Charges are reset after activation. Lasts 5 seconds. CD 0 seconds.
Lvl1: 1.25% ms slow/0.6 dps (per charge), 205 range, 15 max charges
Lvl2: 1.5% ms slow/0.9 dps (per charge), 250 range, 20 max charges
Lvl3: 1.75% ms slow/1.2 dps (per charge), 295 range, 25 max charges
Lvl4: 2% ms slow/1.5 dps (per charge), 340 range, 30 max charges

Third Skill: Arm Extension (Passive)[Self]
Robotron found pieces of steel that can use on his hands to improve his abilities in combat.
Lvl1:+12% dmg, -5% attack speed, 5th hit to same target stun for 1 sec
Lvl2:+24% dmg, -10% as, 5th hit to same target stun for 1.5 sec
Lvl3:+36% dmg, -15% as, 4th hit to same target stun for 1 sec
Lvl4:+48% dmg, -20% as, 4th hit to same target stun for 1.5 sec

Arm Extension (Reversed Magnetic Poles)
Robotron manipulate the stell upgrades on his hands to improve his abilities in combat.
Lvl1:+15% attack speed, -7% damage, 4th hit to same target slide 150 distance in 1 sec
Lvl2:+30% attack speed, -14% damage, 4th hit to same target slide 200 distance in 1.5 sec
Lvl3:+45% attack speed, -21% damage, 6th hit to same target slide 150 distance in 1 sec
Lvl2:+60% attack speed, -28% damage, 6th hit to same target slide 200 distance in 1.5 sec

Ultimate Skill: Robot Upgrades (Active)[No target]
Robotron can now upgrade himself doing many changes to himself and his abilities.
Lvl1:Inner Magnet poles change,passive +6%ms|+3% as CD:40 sec
Lvl2:Inner Magnet poles change,passive +12%ms|+6% as CD:25 sec
Lvl2:Inner Magnet poles change,passive +18%ms|+9% as CD:15 sec
 

Furby

Current occupation: News poster
Reaction score
144
Nice heroes, both of you. Thanks. :) +rep (I can't rep you mad.cow, but will do asap)
 

Furby

Current occupation: News poster
Reaction score
144
Heh, sorry. :D I have no idea how I came up with that name. :D
 
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