[Need]Hero - Ideas

Carnerox

The one and only.
Reaction score
84
Sorry for double post.



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Akuma
Draenei Seer
Intelligence
Ranged: 625
==Stats==
Strength: 15 + 1.8
Agility: 17 + 2.07
Intelligence: 23 + 3.2
Akum a once powerful draenei seer in the Manaist Tribe. It was until the war over the homeland of the Manaist, the invading demons used their demonic powers to drain the life away of Akuma's brothers and whipping away their power, but Akuma was lucky enough of having to use his shield of mana to protect him from most of the harmful demonic powers used against them, now Akuma looks nothing as he was before just an old elder roaming the lands slaying any demonic foe that crosses his path with his death diffing magic, that can shock the energy from an enemy and damage them or create a barrier around him self blocking damage or capture hordes of evil and crush them and aid his allies with his Manaist Tribal power past down from Seer to Seer.​

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Mana Burst - 90 mana, 13 cooldown.

Akuma sends a bolt of damaging mana at an enemy unit that deals damage to the amount of mana drained.

Level 1 - Drains up to 125 mana.
Level 2 - Drains up to 185 mana.
Level 3 - Drains up to 245 mana.
Level 4 - Drains up to 314 mana.

manashield.gif

Mana Shield - 10 mana, 9/8/7/6 cooldown.

Akuma creates a mana infused shield around him the absorbs an amount of damage by using his mana, also gives him an ability which allows him to deal damage in a area of effect.

Level 1 - Absorbs 25% damage per 1 mana point, each attack made burst dealing Akuma's current damage in a 200 area of effect, but drains 10 mana per attack.
Level 2 - Absorbs 35% damage per 2 mana point, each attack made burst dealing Akuma's current damage in a 250 area of effect, but drains 18 mana per attack.
Level 3 - Absorbs 45% damage per 3 mana point, each attack made burst dealing Akuma's current damage in a 300 area of effect, but drains 26 mana per attack.
Level 4 - Absorbs 55% damage per 4 mana point, each attack made burst dealing Akuma's current damage in a 350 area of effect, but drains 34 mana per attack.
manaburn.gif

Mana Cage - 105 mana, 35/30/25/20 cooldown.

Akuma un-leaches ropes of mana that captures 4 nearby enemy heroes that holds them for 3 seconds and deals damage over time.

Level 1 - Deals 25 damage per second.
Level 2 - Deals 45 damage per second.
Level 3 - Deals 65 damage per second.
Level 4 - Deals 85 damage per second.


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Manaist Power - 135 mana, 90 second cooldown.

Akuma channels his mana for 2 seconds, then releases a nova that damages enemy units that come in range of the release mana, each unit hit by the nova has their mana drained by 75 which is then saved up until the released mana returns to Akuma then is added to his current mana pool.

Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.

Mana Burst - http://www.hiveworkshop.com/forums/icons-541/btndarkritual-130106/?prev=search%3Dmana%26r%3D20%26d%3Dlist%26page%3D2

Manaist Power - http://www.hiveworkshop.com/forums/icons-541/btnmagicrune-114767/?prev=search%3Dmagic%26d%3Dlist%26r%3D20
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
Proper Name: Szkra
Hero Name: Sludge Horror
Model:
sludgebeast.gif


Attributes: Strength/Agi/Intelligence Balanced (Maybe even the same) Primary attribute - Strength

Attack Range: Melee

Abilities:

Sludge Bomb
Active Ability

Szkra hurls a part of herself to a target area, dealing damage equal to 5/10/15/20% of Szkra's current hitpoints, and slowing down the movement speed of units in the area by x%. Szkra looses 5% of her current hitpoints when she uses Sludge Bomb.

Children of Slime
Passive Ability+Active Ability

Every 30/25/20/15 seconds Szkra's boiling body lets out an unintelligent spawn. These spawn can move and attack where Szkra wants them too, and share Szkra's Sludge Form ability. Each spawn can maintain it's shape for 45 seconds, before dissolving into slime that slows down enemy units that pass over it. Alternatively Szkra can eat the slime to regain some hitpoints.

Slime Feast
Szkra eats a slime, regaining x% hitpoints. These hitpoints can push her standard hitpoint limit to up to 120%, however, she looses the extra hitpoints at a rapid rate.
Sludge Form
Passive Ability

Made completely out of moving, non solid matter, attacks made against Szkra by normal weapons are ineffective, reducing x amount of damage every hit. Furthermore, any attack made against Szkra leaves a part of her on the attacker dealing x damage over y seconds.

Bulk Up

Passive Ability

Whenever Szkra attack's she shoots some slime onto a unit. If Szkra manages to deal the finishing blow to a unit she bulks up for 15/20/25 (50/60/70 for heroes) seconds, and gains a bulk up counter. These counter's stack up to 10 and provide different abilities.

Every Counter Gives Szkra 1% more hitpoints
Every Second Counter Spawns a free Slime Child

If she reaches 10 counters Szkra overloads and Shoots 4 Sludge Bombs at random areas around her, dealing 10% of her max hitpoints in damage and slowing down the movespeed by x%.

Balance as you see fit, she may be unbalanced ^^ , Sorry that i couldn't find any neat icons x<
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Frost Armour​
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A new hero arises from the depths. No one knew his real name, but he is known as the Frost Armour for his tough and impenetrable armour. Adept at tanking and Ice-based skills.​

Melee
Strength : 22.0 + 3.0
Agility : 17.0 + 1.5
Intelligence : 15.0 + 1.0
(Special note: Higher vision at night than normal heroes)
Base movespeed : 350​

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Strike of the Runeblade​
Active​
Deep energies enter the blade and toss the blade at the speed of light in an area around, crippling the units.
All units in 300 AOE range will have 20 + (10 X level of ability)% reduced attack and (10 X level of ability)% movement speed.
Lasts for 2 + (1 X level of ability) seconds.
Cooldown : 20/25/30
Mana cost : 150/160/170/180

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Icy Soul​
Passive​
His soul becomes stronger with every hit against him and releases a nova when its maximised.
Everytime a unit attacks Frost Armour, it will be kept in a variable until it hits 50/25/12 hits. After hitting the limit, a 100 + (100 X level of ability) damage nova will be released. ( No slow effect, etc.)


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Fear​
Passive​
His eyes strike fear into nearby units causing them to have weakened damage and defence.
All units in 300/400/500 AOE Range have 20%/25%/30% reduced damage and 10%/15%/20% armour.


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Solar Eclispe​
Active/Ultimate​
Unleashes the dark power from within to block out the sun, giving him enhanced senses.
Changes time of day to night. ( Increases vision )
Increase armour by 30 + (20 X level of ability), increases movespeed by 50 + (30 X level of ability).
Lasts for 20 + (10 X level of ability) seconds.
Cooldown : 45/55/65
Mana cost : 100/115/130


"Who said tanks can't kill?"
This hero is really a support player. It can definitely survive alone and definitely can kill when alone, but is much better for a team. He needs a team to kill fast, and the team needs him as a great tank.

Credits : Thehiveworkshop for models and icons.
Model
Icon for the model
Strike of the Runeblade
Icy Soul
Fear
Solar eclispe
 

Carnerox

The one and only.
Reaction score
84
Frost Armour​
icons_5390_btn.jpg
A new hero arises from the depths. No one knew his real name, but he is known as the Frost Armour for his tough and impenetrable armour. Adept at tanking and Ice-based skills.​

Melee
Strength : 22.0 + 3.0
Agility : 17.0 + 1.5
Intelligence : 15.0 + 1.0
(Special note: Higher vision at night than normal heroes)
Base movespeed : 350​













This hero is really a support player. It can definitely survive alone and definitely can kill when alone, but is much better for a team. He needs a team to kill fast, and the team needs him as a great tank.

Credits : Thehiveworkshop for models and icons.
Model
Icon for the model
Strike of the Runeblade
Icy Soul
Fear
Solar eclispe
He said no custom models.
 

Archideas

Active Member
Reaction score
32
Levixus
Demonic Apparition
Ranged/Intelligence

Intelligence - High
Strength - Medium
Agility - Low

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Walking Bomb

Places a sadistic, demonic curse upon a foe. As long as the curse is active, the enemy unit will explode upon death, dealing damage as well as having a small chance of placing the curse upon a nearby unit. Only one unit can be affected at a time.

Level 1 - Deals 140 damage to nearby enemy units. 20% chance to spread to a nearby unit.
Level 2 - Deals 170 damage to nearby enemy units. 26% chance to spread to a nearby unit.
Level 3 - Deals 200 damage to nearby enemy units. 32% chance to spread to a nearby unit.
Level 4 - Deals 230 damage to nearby enemy units. 38% chance to spread to a nearby unit.

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Magical Outburst

Creates a circle around the caster. After 2 seconds it detonates, dealing damage to enemy units as well as transfering a per centage of affected units mana to Lexivus. Wastes all of Levixus' current mana.

Level 1 - Deals 50% of Levixus' current mana as damage. Transfers 19% of enemy units current mana to Levixus. Max 50% of maximum mana can be restored.
Level 2 - Deals 65% of Levixus' current mana as damage. Transfers 23% of enemy units current mana to Levixus. Max 58% of maximum mana can be restored.
Level 3 - Deals 70% of Levixus' current mana as damage. Transfers 27% of enemy units current mana to Levixus. Max 64% of maximum mana can be restored.
Level 4 - Deals 85% of Levixus' current mana as damage. Transfers 31% of enemy units current mana to Levixus. Max 72% of maximum mana can be restored.

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Death Syphon - Passive

Grants Levixus the ability to siphon a per centage of maximum mana of a nearby enemy unit killed by any of his spells.

Level 1 - Siphons 66% of maximum mana. Unit has to be within a 900 AoE.
Level 2 - Siphons 72% of maximum mana. Unit has to be within a 950 AoE.
Level 3 - Siphons 78% of maximum mana. Unit has to be within a 1000 AoE.
Level 4 - Siphons 84% of maximum mana. Unit has to be within a 1050 AoE.

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Astral Orb - Passive

Creates an orb circling around Levixus. The orb acts both as a shield and as a way to amplify Levixus' spells. If an enemy unit touches the circling orb, it will explode, dealing damage as well as stun it for a period of time. Increases the max numbers of units allowed to bear the Walking Bomb curse. Allows Magical Outbust to reduce maximum mana of affected enemy units as well.

Level 1 - Orb deals 23% of Lexivus' max health and stuns for 1 second. Takes 6 seconds for orb to reappear. Max 2 units can bear the Walking Bomb curse. Magical Burst also decreases maximum mana of affected units by 30% for 10 seconds.
Level 2 - Orb deals 30%% of Lexivus' max health and stuns for 1.45 seconds. Takes 5 seconds for orb to reappear. Max 3 units can bear the Walking Bomb curse. Magical Burst also decreases maximum mana of affected units by 35% for 10 seconds.
Level 3 - Orb deals 37% of Lexivus' max health and stuns for 1.9 seconds. Takes 4 seconds for orb to reappear. Max 4 units can bear the Walking Bomb curse. Magical Burst also decreases maximum mana of affected units by 40% for 10 seconds.

Levixus' spells cost alot of mana and therefor puts his mana absorbing abilities to great use. He's also good for disabling heavy ganking by absorbing and reducing enemy heroes mana.



Scar
Fallen King
Melee/Agility

Intelligence - Medium
Strength - Medium
Agility - Medium

BTNScar.png


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Fiery Leap

Grants Scar the ability to leap about a certain amount of times, dealing damage both where he takes off and lands, as well as a minor damage over time to affected enemy units. After the last leap, nearby friendly units gain a movement speed bonus that lasts for 5 seconds. Cannot attack or cast spell while leaping.

Level 1 - Can leap 2 times, each impact deals 2.5 x Agility damage, 2 x Intelligence damage overtime. 28% movement speed bonus to nearby friendly units.
Level 2 - Can leap 3 times, each impact deals 2.75 x Agility damage, 2.25 x Intelligence damage overtime. 36% movement speed bonus to nearby friendly units.
Level 3 - Can leap 4 times, each impact deals 3 x Agility damage, 2.5 x Intelligence damage overtime. 44% movement speed bonus to nearby friendly units.
Level 4 - Can leap 5 times, each impact deals 3.25 x Agility damage, 2.75 x Intelligence damage overtime. 52% movement speed bonus to nearby friendly units.

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Lightning Bolt

Creates a certain amount of lightning orbs around Scar, each containing a charge of lightning bolts. While at least one charge remains, Scar passively gains an attack damage bonus depending on his strength. Lightning orbs can only activate once every 2 seconds.

Level 1 - 2 charges. Each bolt deals 2 x Agility and Intelligence to a nearby enemy unit. Grants 1.5 x Strength as attack damage.
Level 2 - 3 charges. Each bolt deals 2.25 x Agility and Intelligence to a nearby enemy unit. Grants 1.6 x Strength as attack damage.
Level 3 - 4 charges. Each bolt deals 2.5 x Agility and Intelligence to a nearby enemy unit. Grants 1.7 x Strength as attack damage.
Level 4 - 5 charges. Each bolt deals 2.75 x Agility and Intelligence to a nearby enemy unit. Grants 1.8 x Strength as attack damage.

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Shadow Rush

Scar enters a dark rage, granting him complete immunity to pysichal damage, slow effects and significally increasing movement speed but instead taking increased damage from spells. Deals damage to nearby enemy units. Disables attack and spells while active. Lasts 6 seconds.

Level 1 - Increases movement speed by 50% and deals 2 x Agility damage to nearby enemy units.
Level 2 - Increases movement speed by 57% and deals 2.25 x Agility damage to nearby enemy units.
Level 3 - Increases movement speed by 64% and deals 2.5 x Agility damage to nearby enemy units.
Level 4 - Increases movement speed by 71% and deals 2.75 x Agility damage to nearby enemy units.

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Overwhelm

Scar lets out a roar, giving courage to nearby friendly units and bringing fear to enemy units, whereafter he leaps upon a target, completely immobilizing it as well as reducing its armor while shredding the victim to pieces.

Level 1 - Increases friendly units attack damage by 31%, reduces enemy units attack damage by 31%. Deals 1.5 x Strength, Agility and Intelligence over 3 seconds and reduces targets armor by 3.
Level 2 - Increases friendly units attack damage by 37%, reduces enemy units attack damage by 37%. Deals 1.75 x Strength, Agility and Intelligence over 3 seconds and reduces targets armor by 3.5.
Level 3 - Increases friendly units attack damage by 43%, reduces enemy units attack damage by 43%. Deals 2 x Strength, Agility and Intelligence over 3 seconds and reduces targets armor by 4.

Clarification:

ALL THE NUMBERS ARE THOUGHT UP ON THE SPOT AND ARE ALMOST GUARANTEED TO BE TOO IMBA! DO NOT TAKE THEM SERIOUSLY!

Fiery Leap

When activated, disables attack and spells and renders him unable to move unless he leaps until his "charges" are out. When the last leap is done, all nearby friendly units gain a small movement speed bonus. The leaps in question can only reach like 4-500 units each, but you can target anywhere from 1-99999 and he'll leap as far as he can to that point (4-500 units).


Lightning Bolt (Needs a better name)

2/3/4/5 orbs of lightning gathers around Scar, and every 2 second if an enemy unit is nearby, an orb vanishes and releases a lightning bolt that deals damage to it. And while at least 1 orb remains, Scar has an increases attack damage depending on his strength. Can be combined with Fire Leap/Shadow Rush if used before them to deal out some serious damage.


Shadow Rush

Basically a friendly Banish, just that it also grants complete immunity to slowing effets. While active, Scar cannot attack or use spells, just like Fire Leap. Special effects should include him turning 70-90% black for the duration of the spell.

Overhelm

Scar buffs/debuffs nearby units, leaps upon the targeted unit, playing it's Death or Decay animation for the duration of the spell so it looks like the unit is pinned down. Scar's action bar/menu should be completely disabled so he can't do anything while its under effect.

Side notes:

I'm trying to get someone to reskin a modified Dire Wolf to look like Scar, with hopefully a leaping animation to actually perfect this hero. Hatebreeder has given his approval for making the modifications for the model if I can find a skinner. Also, the icons are just shitty and cheap attempts of my own.
 

avalya

New Member
Reaction score
37
Just asking, does Magical Outburst cost the same percentage of max mana that is dealt?
 

Archideas

Active Member
Reaction score
32
Oh crap, I forgot to add a certain detail in the description! >.< It's supposed to waste all of his current mana. I'll fix that right away.

*EDIT*

Noticed I had screwed up on the description pretty good, but it should be fixed now.
 

Jim_skarrj

New Member
Reaction score
2
Hey Guys not sure if you still want heroes, they are my favourite thing to make and I am getting really good at the object editor

here is a few of my old heros i made in object editor.
(i know you want more trigger spells so i spiced them up a bit)

sorry i haven't been on the forum in a few years i dont know how to add pictures .

THE REAPER

Undead Caster Hero, Adempt at equaling odds.
Crypt things, 2nd Chance, Void Walker and Demonic Reflections.
Attacks land and air units


Model : Elder Void Walker
colour
red: 255
green:255
blue:0

Scaling value: 1.5




CRYPT THINGS (icon: sacrificial skull)
The Reaper Spawns a flurry of demonic critters which attack nearby Targets, if target is an allied undead unit it will speed up their attack speed by for 3 seconds.

5 levels:

level 1: Picks 5 enemies and 1 allied Undead unit. Deals 1x INT damage to enemies and increases attack speed of ally by 10%.
Level 2:Picks 8 enemies and 3 allied Undead unit. Deals 1.2x INT damage to enemies and increases attack speed of ally by 15%.
Level 3: Picks 11 enemies and 5 allied Undead unit. Deals 1.4x INT damage to enemies and increases attack speed of ally by 18%.
Level 4: Picks 13 enemies and 7 allied Undead unit. Deals 1.6x INT damage to enemies and increases attack speed of ally by 20%.
Level 5: Picks 15 enemies and 9 allied Undead unit. Deals 1.8x INT damage to enemies and increases attack speed of ally by 23%.


2nd Chance: icon: Raise Dead (auto castable)
The Reaper raises the dead giving creatures a second chance to prove their worth to him. Creatures raised have half life and damage and have 50% Damage return. (i dunno might be a bit too powerful)

15 second cool down.


5 Levels

Level 1: Raises 1 nearby unit. Maximum raised: 3
Level 2: Raises 2 nearby unit. Maximum raised: 4
Level 3: Raises 3 nearby unit. Maximum raised: 5
Level 4: Raises 4 nearby unit. Maximum raised: 6
Level 5: Raises 5 nearby unit. Maximum raised: 7

From Beyond The Brink: Icon:(Ultravision)
Passive Aura
When ever The Reaper casts a spell or ability all minions under the effect of this aura will unleash a bolt of Dark energy damaging a nearby enemy.

5 levels

Level 1: Small Area, Each bolt deals 0.5x INT damage to a nearby unit.
Level 2: Small Area, Each bolt deals 0.7xINT damage and stuns for 0.1 second.
Level 3: Medium Area, Each bolt deals 0.8xINT Damage and stuns for 0.3 seconds.
Level 4: Medium Area, Each bolt deals 0.9xINT Damage and stuns for 0.4 seconds.
Level 5: Large Area, Each bolt deals 1xINT Damage and stuns for 0.5 seconds.


Demonic Reflections ULTIMATE

The Reaper shatters into a dozen tiny demons which deal chaos damage and have Incinerate, if a single Demon survives The Reaper lives on.

Level 1:
Demons have 50 life; deal 6-10 chaos damage, they also have Incinerate which deals 1 additional damage per attack, and units are killed under the effects they explode dealing 30 damage. Duration 8 seconds
Level 2:
Demons have 75 life; deal 10-15 chaos damage, they also have Incinerate which deals 1.1 additional damage per attack, and units are killed under the effects they explode dealing 35 damage Duration 9 seconds
Level 3:
Demons have 100 life; deal 14-20 chaos damage, they also have Incinerate which deals 1.2 additional damage per attack, and units are killed under the effects they explode dealing 40 damage Duration 10 seconds
Level 4:
Demons have 115 life; deal 18-25 chaos damage, they also have Incinerate which deals 1.3 additional damage per attack, and units are killed under the effects they explode dealing 45 damage Duration 10 seconds
Level 5:
Demons have 125 life; deal 22-30 chaos damage, they also have Incinerate which deals 1.5 additional damage per attack, and units are killed under the effects they explode dealing 50 damage Duration 11 seconds



NEW HERO:
LURKER:
Model: Scorpion
Icon: Scorpion.

AGILITY HERO: The lurker is incredibly difficult to use because he cast spells while burrowed, but he does have some powerful abilities which allow it to get around.

AGILITY : medium
Strength : Medium
Int: Low

BURROW: ( icon: Burrow)
The Lurker burrows under ground, allowing it to cast spells.
This is a free ability for this hero. Costs 10 mana. Lasts 10 seconds.

Tunnel Network. (Icon: rusty mining pick)
The Lurker Sets up a tunnel network allowing him to instantly move between several points instantly while burrowed.

Level 1: Costs 30 Mana, small area. can move to 3 points, instantly remains burrowed.
Level 2: Costs 50 Mana, small area. Can move to 4 points instantly.
Level 3: Costs 75 mana, medium area, can move to 5 points instantly.
Level 4: Costs 100 mana, Large area, can move to 6 points instantly.
Level 5: Costs 125 mana, Large area, can move to 7 different points instantly.

IMPALE.
The Luker, lets out a massive barrage of spikes that smash through the earth, throwing people into the air and stunning them.

Level 1: Shoots out a single line straight ahead stuns for 1 second.
Level 2: Shoots out both in front and to the sides, stuns for 1 second.
Level 3: Shoots out in front and to the sides, stuns for 2 seconds.
Level 4: Shoots out in 4 directions stunning for 2.5 seconds.
Level 5: Shoots out in a full circle, everyone in range is stunned and hurt for 3 seconds.


Trap (icon:Cheese (to lure them in) )

The Lurker makes a dangerous pit trap, and anyone in the area, suffers damage and reduced speed.
Level 1:
Deals 1xAGL Damage to everyone in the area, and slows them by 10% for 10seconds.
Level 2:
Deals 1.5xAGL Damage to everyone in the area, and slows them by 10% for 10seconds.
Level 3:
Deals 1.7xAGL Damage to everyone in the area, and slows them by 10% for 10seconds.
Level 4:
Deals 2xAGL Damage to everyone in the area, and slows them by 10% for 10seconds.
Level 5:
Deals 2.2xAGL Damage to everyone in the area, and slows them by 10% for 10seconds.

I wish I was a Ultralisk ULTIMATE (icon; cryptlord )

The Lurker can attack and move while burrowed for 15 seconds




NEW HERO:

Strength Melee Hero.

Unit model: Revenent

Name: Ga'os

Ga'os has automated body guards which help him in combat.

Body guards cannot be attacked and only one body guard may be activated at one time. Bodyguards last 30 seconds. 45 second shared cooldowns.


Body guards are based off locust swarm, but have varying effects and do not leach life. - they are untargetable and uncontrollable.


Fire Guard (icon: orb of fire)
Summons a firey orb which hovers around Ga'os attacking nearby enemies with phoenix fire.

Level 1:

Summons 1 orb; deals 7 damage per strike plus 3 burning damage per second for 4 seconds. May strike up to 3 targets at once.

Level 2:

Summons 1 orb; deals 8 damage per strike plus 4 burning damage per second for 4 seconds. May strike up to 3 targets at once. And Grants Ga'os Permanent immolation while the orb is active dealing 6 damage per second.

Level 3:

Summons 2 orbs; each deals 9 damage per strike plus 5 burning damage per second for 4 seconds. May strike up to 3 targets at once. Both the Orbs and Ga'os have permanent immolation dealing 7 damage per second.

Level 4:

Summons 2 orbs; each deals 10 damage per strike plus 5 burning damage per second for 4 seconds. May strike up to 3 targets at once. Both the Orbs and Ga'os have permanent immolation dealing 7 damage per second. Grants Ga'os 1 bonus incinerate damage on his attacks if enemies are killed while under the effects they explode dealing 30 damage.

Level 5:

Summons 3 orbs; each deals 10 damage per strike plus 5 burning damage per second for 4 seconds. May strike up to 3 targets at once. Both the Orbs and Ga'os have permanent immolation dealing 7 damage per second. Grants Ga'os and the Orbs 1 bonus incinerate damage on their attacks if enemies are killed while under the effects they explode dealing 30 damage.


Ice Body Guard (icon :eek:rb of frost)
Summons a frozen orb which slows attackers.

Level 1:

Summons 1 orb; Slows all nearby enemies movement and attack speeds by 15% in a small area of effect.

Level 2:

Summons 1 orb; Slows all nearby enemies movement and attack speeds by 22% in a small area of effect.

Level 3:

Summons 2 orbs; Slows all nearby enemies movement and attack speeds by 28% in a small area of effect.
Orbs can Cast frozen Armour on nearby allies.

Level 4:

Summons 2 orbs; Slows all nearby enemies movement and attack speeds by 32% in a medium area of effect.
Orbs can Cast frozen Armour on nearby allies.
Ga'os has a 10% chance to cast breath of frost on attack dealing damage in a wave.

Level 5:

Summons 3 orbs; Slows all nearby enemies movement and attack speeds by 36% in a medium area of effect.
Orbs can Cast frozen Armour on nearby allies.
Ga'os has a 25% chance to cast breath of frost on attack dealing damage in a wave.
When Ga'os is attacked the orbs have a 10% Chance of casting blizzard on the attacker.


Defender Guard (icon: orb of darkness)
Summons tiny orbs which interrupt attackers and intercept damage.

Level 1:

Summons 3 orbs; 10% chance orb will interrupt attackers and they will miss attacks on Ga'os and one of them will explode dealing 50% damage return on the attacker.

Level 2:

Summons 3 orbs; 15% chance orb will interrupt attackers and they will miss attacks on Ga'os and one of them will explode dealing 50% damage return on the attacker.


Level 3:

Summons 3 orbs; 15% chance orb will interrupt attackers and they will miss attacks on Ga'os and one of them will explode dealing 75% damage return on the attacker.
Ga'os gains 10% chance to deal double damage because the enemies are consistently knocked off balance by the orbs

Level 4:

Summons 3 orbs; 20% chance orb will interrupt attackers and they will miss attacks on Ga'os and one of them will explode dealing 90% damage return on the attacker.
Ga'os gains 10% chance to deal double damage because the enemies are consistently knocked off balance by the orbs

Level 5:

Summons 3 orbs; 20% chance orb will interrupt attackers and they will miss attacks on Ga'os and one of them will explode dealing 100% damage return on the attacker.
Ga'os gains 13% chance to deal double damage because the enemies are consistently knocked off balance by the orb


Poison Guard (icon: orb of poison)
Summons guards which poison nearby enemies.


Level 1:

Summons one Orb: orb has disease cloud. Deals 1 damage per second for 60 seconds

Level 2:

Summons one Orb: orb has disease cloud. Deals 2 damage per second for 60 seconds


Level 3:
Summons 2 Orbs: orb has disease cloud. Deals 3 damage per second for 60 seconds.
Orbs have poisoned weapons dealing 4 damage per second for 3 seconds.

Level 4:

Summons 2 Orbs: orb has disease cloud. Deals 3 damage per second for 60 seconds.
Orbs have poisoned weapons dealing 7 damage per second for 3 seconds.

Level 5:
Summons 3 Orbs: orb has disease cloud. Deals 5 damage per second for 60 seconds.
Orbs have poisoned weapons dealing 7 damage per second for 3 seconds.
When Ga'os attacks or is attacked, orbs have a 10% chance to cast poison nova; which deals 0.5xGa'os STR per second for 8 seconds to all nearby enemies in a circle.


Entourage. ULTIMATE

Activates all bodyguards at same time for 10 seconds.
Has 240 second cool down.



you might be able to tell i lost my enthusiasm at the end there.. but hope you like them
 

Furby

Current occupation: News poster
Reaction score
144
Thank you both! Archi, I love that Scar hero. <3 :thup:

+rep ;)
 

sabrio

Active Member
Reaction score
27
Garnal Wiseplain
orc_o_shaman.jpg
Shaman​
Intelligence : 23 + 1.25/level (primary)
Agility : 19 + 1/level
Strenght : 16 + 0.95/level

shamanmaster.gif

Ancestral Claws :
Garnal's claws are imbued by shamanic magic.With each attack, Garnal has a chance to deal instant damage, reduce speed and additionnal damage for 10 second.
Level 1 - 10% chance, 30 Damage, 5 damage/sec, 15% move speed reduction
Level 2 - 15% chance, 40 Damage, 10 damage/sec, 20% move speed reduction
Level 3 - 20% chance, 50 Damage, 15 damage/sec, 25% move speed reduction
Level 4 - 20% chance, 60 Damage, 15 damage/sec, 30% move speed reduction

Manacost : Passive
Cooldown : N/A
Casting time : Instant

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Earth Shield :
Garnal create enchanted orbs in a friendly unit.Each orb increase the armor by 1 and gives 2/hp sec.If the target is attacked, it is stunned for 2 second at the cost of 1 orb.Cannot happen more than 1 time in 10 second
Level 1 - 2 orbs
Level 2 - 3 orbs
Level 3 - 4 orbs
Level 4 - 5 orbs

Manacost : 80/100/110/110
Cooldown : 15 second
Casting time : Instant

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Spirit Watcher :
Plant a special invisible ward that provide vision and truesight.If a nearby invisible come next to the ward, a wolf spirit appear next to the ward and attack the hero for 5 second.Cannot happen more than 1 time in 30 second.
Level 1 - Max of 3 Wards
Level 2 - Max of 4 Wards
Level 3 - Max of 5 Wards
Level 4 - Max of 6 Wards

Manacost : 60
Cooldown : 30
Casting time : Instant

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Chain Lightning Rope :
Conjure a lighting rope that bounce throught 3 targets.The targets take damage and cannot move until the chaman stop channeling
Level 1 - 30 Damage/sec
Level 2 - 50 Damage/sec
Level 3 - 70 Damage/sec

Manacost : 125
Cooldown : 15 second
Casting time : Channeled for 5 second
 

Bloodcount

Starcraft II Moderator
Reaction score
297
lavaspawn.gif


Barij the manifestation of Rage
Main att- inteligence
Statistics- Good intelligence and str gain, poor agility gain.

Story:
Malkaya, a very powerful mage was known for brutally burning his victims to death. Legends say that he took great pleasure from their pain. When he was killed, his spirit was so enraged that it materialized itself. No, it wasn't Malkaya anymore, now he is Barij, the manifestation of rage, set on a quest to destroy everything in it's path.

Spell one: Eruption
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Barij, chanells his rage into a single point. When he releases his anger he creates a fiery apocalypse.
Channeling. 50dmg, 150 aoe, -2armor reduction for 3 seconds, per second chaneled. max 2/3/4 seconds channel


Spell two: RageThirst
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Barij, uses his rage to burn every enemy arround him.

Since I am too lazy to write a proper tooltip, like immolation, but every 2 seconds he will reduce the armor of the ones that are under the effect of the spell by 1/2/3 for 6 seconds.


Spell three: Fire Blink
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Download http://www.hiveworkshop.com/forums/...a-139069/?prev=search=fire&r=20&d=list&page=7

Barij shift space and is teleported to a location of his choice. The sight of his arrival will make his enemies loose their tongues and cower.
Max blink range 600/800/1200. Cooldown 15seconds/15/10. Enemies get silenced for 1.5/2.0/2.5 seconds.

Ulltimate: Rage Vortex
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Barij creates an enormous fire vortex that will burn everyone inside each second for 3 seconds (like a big flame strike). However, if Barij enters the vortex, he will gain 60 bonus dmg and 40% attack speed for 7 seconds. Aditionaly, the eruption(1st spell) charges by it self and the blink has no cooldown but double mana cost.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Niglash
The Guardian of Aneron

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main attribute int
average strenght and agility very good inteligence​


Story: Aneron is a tower in which there is a portal to the land of the dead. Niglash is the soul of a dragon, imbued into a stone statue. When something tries to enter or leave the portal Niglash stopps him. Legends have it that he is able to summon an entire legion of ghosts at his whim.


icon
icons_8823_btn.jpg

download http://www.hiveworkshop.com/forums/...2540/?prev=search=Shadow%20strike&d=list&r=20
Spell one: Ghost Opera
Nighlash summons 1 ghost at each unit in 600aoe. The ghosts will explode dealing 25/35/45/55 dmg per ghost in 600 aoe. If there are less then 3 Ghosts summoned each enemy unit in 600 aoe will be stunned for 2 seconds.


Spell two: Essence of Divinity
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Niglash will take no dmg for 3/4/5 seconds. After that he will get 10/20/30 hit points per second regeneration for 14seconds. (dispels on attack)

Spell three Overpower
the icons are essence of blight and essense of mana (the obsidian statue's spells)
Each 10/8/6/4 seconds Nighlash gets a buff (like mana shield, you can choose if it is offencive or defensive) the offencive buff grants him 100% to deal 2x/3x/3.5x his inteligence to the target as a bonus dmg(one attack per buff only) and the defensive one: when he is attacked he will stun the attacker for .8/1.2/1.5/1.7 seconds.


Ulltimate: Vae Victus
icon:
icons_9611_btn.jpg

download http://www.hiveworkshop.com/forums/icons-541/btnarcanebolt-149219/?prev=search=arcane&r=20&d=list
The Guardian of Aneron unleashes his fury upon the battle field. Summons 3 purple lightings that hit 3 targets for sevear dmg. Then, from the hitet targets a purple chain lighting with the mana drain model will hit another 5 targets (per chain lighting) and will deal 100 dmg to each one of them. The chain lighting looses 10% of it's dmg per jump, but it will stun the first target it hits for 2 seconds.
 

sabrio

Active Member
Reaction score
27
Gar'thuk Wolfblade
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Wolf Rider​
Intelligence : 10 + 0.70/level
Agility : 17 + 1.10/level
Strenght : 24 + 1.40/level (primary)

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Ensnare :
Gar'thuk throws a net to to the target unit, disabling movement for a short duration
Level 1 - 3 second
Level 2 - 4 second
Level 3 - 5 second
Level 4 - 6 second
Manacost : 80
Cooldown : 10
Casting time : Instant

BTNHowlOfTerror.png

Howl of Might :
Gar'thuk's Wolf emits a encouraging howl which increases the damage of allies as well the movement speed of Gar'thuk for 10 second.
Level 1 - 10% damage bonus, 15% movespeed
Level 2 - 20% damage bonus, 20% movespeed
Level 3 - 30% damage bonus, 25% movespeed
Level 4 - 40% damage bonus, 30% movespeed

Manacost : 125
Cooldown : 25 second
Casting time : Instant

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Slicing Strike :
Gar'thuk's blades slices throught nearby enemies, causing them damage as well as the main target.
Level 1 - 3 targets, 15% damage
Level 2 - 3 targets, 25% damage
Level 3 - 3 targets, 30% damage
Level 4 - 4 targets, 40% damage

Manacost : N/A
Cooldown : N/A
Casting time : Passive

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Berserk :
Gar'thuk and his wolf go in berserk.Increasing the attack speed, damage for 10 second.Howl of might causes enemy to be unable to cast spell for 5 second
Level 1 - 15% attack speed, 10% damage
Level 2 - 20% attack speed, 20% damage
Level 3 - 40% attack speed, 25% damage

Manacost : N/A
Cooldown : 60 second
Casting time : Instant

The perfect damage dealer, Gar'thuk's utility is better shown in teamwork since he can catch enemies and improves the damage of allies.Throught, he has a very little intelligence, making mana bonus item a priority for him.
If you're including a tip system like Dota here some tips you could use

Tip #1 :
It's recommended to choose Slicing Blade as a first skill so creeping will be easier.

Tip #2 :
Howl of Might is vital for this hero, as it increase damage of allies and movespeed.Used with Berserk, Gar'thuk can have an enormous damage bonus.

Tip #3 :
Buying intelligence items for this hero is vital due to his lack of mana.It will greatly help you.

Tip #4 :
Howl of Might combined with the ultimate can disable spellcasters heroes for 5second and make them a good prey for your Ensnare.
 

Archideas

Active Member
Reaction score
32
Witherfang
Werewolf
Melee/Agility

Intelligence - Medium
Strength - Medium
Agility - High

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Bitten by a werewolf centuries past, Witherfang has completely lost his previous life as a human.
Having lost most of his humane treats, he is now more a savage beast than he is man.
Having keen senses and sharp fangs and claws, Witherfang is an excellent hunter, capable of hiding in the forests shadows and ambush his preys.


BTNGhoulFrenzy.png

Rabid Strike

Witherfang slashes his claws on an unsuspecting foe, inflicting the victim with the lycanthropy curse. The curse increases the victims attack damage and speed but takes more damage for a period of time. If struck while stealthed, the damage is increased by 50%. Lasts 12 seconds.

Level 1 - Deals 4x STR + AGI initial damage. The curse increases victims attack damage by 13% and speed by 18% but takes 31% more damage.
Level 2 - Deals 4.1x STR + AGI initial damage. The curse increases victims attack damage by 16% and speed by 21% but takes 36% more damage.
Level 3 - Deals 4.15x STR + AGI initial damage. The curse increases victims attack damage by 19% and speed by 24% but takes 41% more damage.
Level 4 - Deals 4.2x STR + AGI initial damage. The curse increases victims attack damage by 22% and speed by 27% but takes 46% more damage.

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Howl

Witherfang lets out a strong and terrifying howl, stunning nearby enemy units as well as slowing their movement speed. If used at night, Witherfang also gains a boost to his attributes for a period of time.

Level 1 - Stuns nearby enemy units for 1 second and dazing them for 3 seconds, reducing their movement speed by 40%. Gains a 13% boost to attributes if used at night for 11 seconds.
Level 2 - Stuns nearby enemy units for 1.5 second and dazing them for 3 seconds, reducing their movement speed by 55%. Gains a 16% boost to attributes if used at night for 11 seconds.
Level 3 - Stuns nearby enemy units for 2 second and dazing them for 3 seconds, reducing their movement speed by 70%. Gains a 19% boost to attributes if used at night for 11 seconds.
Level 4 - Stuns nearby enemy units for 2.5 second and dazing them for 3 seconds, reducing their movement speed by 85%. Gains a 21% boost to attributes if used at night for 11 seconds.

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Feral Prowess - Passive

Allows Witherfang to slip into the shadows of the trees as long he is within a certain radius of a tree but also reduces his movement speed. First strike dealt while hidden incapitates the target as well.

Level 1 - Transition time 2.5 seconds. -40% movement speed, 300 AoE. First strike stuns for 1.5 seconds.
Level 2 - Transition time 2.25 seconds. -35% movement speed, 350 AoE. First strike stuns for 1.75 seconds.
Level 3 - Transition time 2 seconds. -30% movement speed, 400 AoE. First strike stuns for 2 seconds.
Level 4 - Transition time 1.75 seconds. -25% movement speed, 450 AoE. First strike stuns for 2.25 seconds.

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Keen Senses - Passive

Witherfang has overtime become a natural hunter, llowing him to gain several different benefits, such as sensing any hidden enemies nearby. Also increases agility gained per level as well as reducing transition time on Feral Prowess.

Level 1 - Detects hidden enemy units within a 400 AoE, gains 0.07 agility per level. Transition time is reduced by 0.2 seconds.
Level 2 - Detects hidden enemy units within a 475 AoE, gains 0.09 agility per level. Transition time is reduced by 0.25 seconds.
Level 3 - Detects hidden enemy units within a 550 AoE, gains 0.11 agility per level. Transition time is reduced by 0.3 seconds.
 

Archideas

Active Member
Reaction score
32
Zilasha
Daedric Sorceress
Ranged/Intelligence

Intelligence - High
Strength - Medium
Agility - Low

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Nether Bolt

Zilasha throws a nether bolt at a target, increasing damage taken from spells, the bolt then jumps to additional nearby enemy units. The nether bolt grows stronger for each jump, increasing its effect as it goes. Lasts 6 seconds.

Level 1 - Increases magical damage taken by 25% to the first target and +2% for each additional unit. Can jump to max 4 units.
Level 2 - Increases magical damage taken by 29% to the first target and +3% for each additional unit. Can jump to max 5 units.
Level 3 - Increases magical damage taken by 33% to the first target and +4% for each additional unit. Can jump to max 6 units.
Level 4 - Increases magical damage taken by 37% to the first target and +5% for each additional unit. Can jump to max 7 units.

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Demi

Summons a black orb that rapdily descends towards the ground. Upon impact it drains health from nearby enemy units each second for a period of time, storing it into the nether realm for later use. Lasts 4 seconds.

Level 1 - Drains 3% of max health per second, for each 5% health drained, stores 1% of it in the nether realm.
Level 2 - Drains 4% of max health per second, for each 4.5% health drained, stores 1.5% of it in the nether realm.
Level 3 - Drains 5% of max health per second, for each 4% health drained, stores 2% of it in the nether realm.
Level 4 - Drains 6% of max health per second, for each 3.5% health drained, stores 2.5% of it in the nether realm.

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Total Chaos

Zilasha lets loose total chaos in an area, disorienting everyone affected. Renders units unable to tell friend from foe and silences heroes. Damage stored from Demi is also let loose, dealing damage depending on stored damage. Completely depletes all damage stored.

Level 1 - Deals 70% of total damage stored to all units. Disorientation lasts 3 seconds.
Level 2 - Deals 80% of total damage stored to all units. Disorientation lasts 3.5 seconds.
Level 3 - Deals 90% of total damage stored to all units. Disorientation lasts 4 seconds.
Level 4 - Deals 100% of total damage stored to all units. Disorientation lasts 4.5 seconds.

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Cheating Death - Passive

Zilasha is able to temporarily cheat death, bringing her spirit back to her body for a short period of time to take vengeance on her killer. While under effect, her spells powers are increased by 15%.

Level 1 - Resurrected for 5 seconds, spells cost 25% less mana.
Level 2 - Resurrected for 6 seconds, spells cost 40% less mana.
Level 3 - Resurrected for 7 seconds, spells cost 55% less mana.

Resources:
http://www.hiveworkshop.com/forums/icons-541/btnsphere-151179/?prev=d=list&r=20&t=14
http://www.hiveworkshop.com/forums/icons-541/btnnecromancy-105826/?prev=search=skull&d=list&r=20
http://www.hiveworkshop.com/forums/skins-552/daemonessmage-61604/?prev=search=jaina&d=list&r=20
 

Bananarama1

Member
Reaction score
3
Name: Death Knight
Model: Any undead/dark looking unit with a bladed weapon.


Spells:

Death Grip: Pulls the enemy target towards you, making them fly through the air. Also stuns the enemy for X seconds when they touch down and damages them for X.
Level 1: 2 seconds and 50 damage
Level 2: 3 seconds and 90 damage
Level 3: 4 seconds and 150 damage

Ice Explosion: Summons a massive explosion of ice at the Death Knight's feet, damaging all nearby enemies for X and freezing them for X seconds.
Level 1: 3 seconds and 100 damage
Level 2: 4 seconds and 130 damage
Level 3: 5 seconds and 190 damage

Army of the Dead: The Death Knight summons up an entire legion of X ghouls, who he can control for up to 20 seconds.
Ulitmate spell, has only 1 level.

Soulstealing Weapon: Your weapon hits have the chance to steal the enemies soul, killing them instantly and healing yourself for X. Also increases your strength by X for X seconds. Does not work on heroes.
Level 1: 3% chance, 100 health, and 20 strength
Level 2: 4% chance, 150 health, and 30 strength
Level 3: 5% chance, 200 health, and 45 strength

Lotsa stuns instead of burst damage, pew pew. Hope you like it, not a totally original hero, but meh.
 
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