Magentix
if (OP.statement == false) postCount++;
- Reaction score
- 107
Preview v0.02: Fixed saving.
For those interested: the bug was caused by Map Optimizer
For those interested: the bug was caused by Map Optimizer
Why this sound like World of Warcraft.
>
Well there's already a map called IMPOSSIBLE BOSSES! made by Psyris... but... yeah lol.
I find that map quite boring, it's not very creative skills and no unique dungeon shape.
Anyway back on topic, this map series seems very rigged. Someone new to the game will be incredibly weak to arena's which they may like more than dungeons and will not like losing to epiced out players
Merowlin: So how exactly will the items benefit the players without disrupting balance?
Magentix: Short term buffs with a cooldown: +spelldamage, +reflection chance, small bonusses that make a difference in an equally matched fight.
Merowlin: How will you solve the distribution of the shop map? knowing the community, they won't bother unless it's hosted on b.net.
Magnetix: The offline shop will be known as well since the online maps will show a link to where a player can find the offline map.
Merowlin: There's still a concern for balance... I've been spinning ideas for a very similar map. Problem is, wc3 is quite limiting in "gameplay skill" when it comes to hero vs hero settings, if we're going to place levels and statistics in the equation...
Magnetix: As for balance: Currently, balance is the main goal, making sure that items "help" fighting, but they won't dominate fighting completely. Some characters may have an easier time to solo, but team play will always result in the more perfect gameplay. Example: A druid can "shield" a warrior with a return damage aura, the warrior doesn't tak any damage but his assailants do (from the aura). --> Team work overcomes being outnumbered.
Yeah, I'd be rawr:ing at myself, but this is just... Too good to be canceled! This map HAS to be finished... Anyone want to pick up from where he left off? If he did indeed discontinue the project that is anyone knows the status on Undead Assault 2? :OI would rawr at you, but I looked at the project...
and I concur. It's an amazing concept! :thup: