- Reaction score
You should really change your version numbering system.
... it's ugly.
... like you.
... it's ugly.
... like you.
Yeah. The grapple hook does exactly that. The difference from this and previous versions is that the grapple hook's segments seem to disappear after it starts to retract/expand.Segment spacing is relative to Range, the shorter, the more segments created, and vice versa. I did this so less units were being created to lessen the lag people reported. It seems to be fine now, it lags a teeny bit with 12 Hooks active, but nothing as much as before.
Because of the spacing, the Meat Hook segments will sort of group together upon bouncing off something (it is like that isn't it?), and the later segments will be left behind.
As for the Grapple Hook, can you explain that more? If you are Hooked while Grappling, the hook dragging will take place before you travel along your grapple hook.
, really? So they actually disappear? Can't even see? I always thought it worked fine?The difference from this and previous versions is that the grapple hook's segments seem to disappear after it starts to retract/expand.
Ahaha. I'm dumping that. I decided to remove the cliffs, here is the concept so far. I'm stuck as to what to put now.Terrain looks freaking awesome.
Bad sign :thdown: <3I hope you realize what you've gotten into. Everyone will want a different version of the terrain for each release.
Well, I wanted more ocean than land, because I just love the water?That's interesting, the land mass seems to be smaller than the sea mass (near the top).
Well, those trees were actually made by Nasrudin I believe. Can be found in the Ultimate Terraining Map. They just looked cool and they are animated as well :thup:I think you could have more of those tropical trees. Those have to be the best tree models Blizzard made in Warcraft III.
:thup:Maybe you could place more rocks and corals
Terrain remake -> Great way to mark the beginning of PWA 2.00+
thiseach hook deals 33.33% damage instead of 100% because hitting a target is easy when you have three hooks.
What you mean? Currently the Meat Hook cooldown is 3.5, there is 3 of them, so you can fire 9 maximum (considering enemies are in short-range) within 3.5 seconds, I guess you're right. But I thought low HP and something like Tossing or a Land Mine would be effective to counter them.and maybe limit the amount of hooks per mini pudge
Also the chance of only one hook hitting is rather low. It's a Level 5 ability with a 90 second cooldown, so it's got to have some effect. But it's already powerful because of it's 25% Doppelwalk Hmm...... but 150% damage seems alright to me, a bit of bonus damageI think something like 50% is better, since it would cripple your damage way too much if you only manage to hit one enemy.