tooltiperror
Super Moderator
- Reaction score
- 231
You should really change your version numbering system.
... it's ugly.
... like you.
... it's ugly.
... like you.
Segment spacing is relative to Range, the shorter, the more segments created, and vice versa. I did this so less units were being created to lessen the lag people reported. It seems to be fine now, it lags a teeny bit with 12 Hooks active, but nothing as much as before.
Because of the spacing, the Meat Hook segments will sort of group together upon bouncing off something (it is like that isn't it?), and the later segments will be left behind.
As for the Grapple Hook, can you explain that more? If you are Hooked while Grappling, the hook dragging will take place before you travel along your grapple hook.
The difference from this and previous versions is that the grapple hook's segments seem to disappear after it starts to retract/expand.
Terrain looks freaking awesome.
I hope you realize what you've gotten into. Everyone will want a different version of the terrain for each release.
That's interesting, the land mass seems to be smaller than the sea mass (near the top).
I think you could have more of those tropical trees. Those have to be the best tree models Blizzard made in Warcraft III.
Maybe you could place more rocks and corals
Terrain remake -> Great way to mark the beginning of PWA 2.00+
each hook deals 33.33% damage instead of 100% because hitting a target is easy when you have three hooks.
and maybe limit the amount of hooks per mini pudge
I think something like 50% is better, since it would cripple your damage way too much if you only manage to hit one enemy.