I will link what has already been said before I start myself...
http://www.thehelper.net/forums/showthread.php?t=152168
http://www.hiveworkshop.com/forums/galaxy-editor-help-zone-647/starcraft-2-editor-nightmare-169272/
http://www.thehelper.net/forums/showthread.php?t=151253
http://www.thehelper.net/forums/showthread.php?t=151532
Well I agree only on one thing that everyone else loves about this editor is that it is so epic-ly powerful but its only that way because it was made that way and the editor for wc3 can be fixed and done so in the same way even though problems such as trackables were never finished I have seen people fixing it like Kattana's locals or a few others.
But what if you want to create one entire new unit, first you must go through the pain of modifying like thousands of fields before you can get one new unit created... even a dummy unit for any people who still like coding.
Sure it looks cool what you can obtain on SC2 but do not forget that WC3 can do almost exactly the same thing even though the engines between these two great games are extremely horrific as well very awesome.
That being said would mean that even though the SC2 editor's engine is extremely fast/lightning and WC3's editor is like a turtle but I can still see the difference between having fun and just shitting yourself/ doing a five thousand word book.
I am not here to try to get you to stay with WC3 but I would prefer you to see the difference that SC2 isn't for mapmakers/modders but rather only gamers unless you have eight to twelve hours of free time a day like I do .
I do hope you see the point I am trying to make here and choose nicely rather then the attempt to flame/insult/degrade me/this thread/topic.
Oh, quick edit... Do not forget that the point variable can not be moved or destroyed but just like trackables from WC3. Sad day for people that love making projectile systems.
http://www.thehelper.net/forums/showthread.php?t=152168
http://www.hiveworkshop.com/forums/galaxy-editor-help-zone-647/starcraft-2-editor-nightmare-169272/
http://www.thehelper.net/forums/showthread.php?t=151253
http://www.thehelper.net/forums/showthread.php?t=151532
Well I agree only on one thing that everyone else loves about this editor is that it is so epic-ly powerful but its only that way because it was made that way and the editor for wc3 can be fixed and done so in the same way even though problems such as trackables were never finished I have seen people fixing it like Kattana's locals or a few others.
But what if you want to create one entire new unit, first you must go through the pain of modifying like thousands of fields before you can get one new unit created... even a dummy unit for any people who still like coding.
Sure it looks cool what you can obtain on SC2 but do not forget that WC3 can do almost exactly the same thing even though the engines between these two great games are extremely horrific as well very awesome.
That being said would mean that even though the SC2 editor's engine is extremely fast/lightning and WC3's editor is like a turtle but I can still see the difference between having fun and just shitting yourself/ doing a five thousand word book.
I am not here to try to get you to stay with WC3 but I would prefer you to see the difference that SC2 isn't for mapmakers/modders but rather only gamers unless you have eight to twelve hours of free time a day like I do .
I do hope you see the point I am trying to make here and choose nicely rather then the attempt to flame/insult/degrade me/this thread/topic.
Oh, quick edit... Do not forget that the point variable can not be moved or destroyed but just like trackables from WC3. Sad day for people that love making projectile systems.