killbuzz
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@killbuzz
Going to continue on the Triple Throw?
I thought someone else did it? If not, then yea I'll start on it as soon as im done the healing one.
@killbuzz
Going to continue on the Triple Throw?
Alrighty then.
All the spells requested are finished and have been tested. They should all be MUI. They are not leakless as of yet....I will get to that and upload a leakless version soon.
Note: 1st spell "Charged Current" does not trigger on passive abilities.
Apart from that...I would say the only con is that my code is REALLY messy....
If you need any help/changes, don't hesitate to post here.
Thanks for the mega opportunity to use hashtables.
View attachment 34153
K, I have some feedback.
1. Really, nice job with spells. Wishing you could include the icons I gave, but that's okay
2. Mind modifying the Eleclipse's range to 600? So it can be cast in the range of 600 around the caster. 700 sounds too large.
3. Why not include Lightning Strike? Eleclispe has to depend on Lightning Strike's level of damage. So basically if the Lightning Strike isn't learned but Eleclipse is, and if it was cast, it would not to deal damage.
I'll remove the change colour effects. I just wanted the different levels to be obvious.4. For Energitism, it's kind of that it looks ugly with the icon when it changes color as it charge. Why not make it to remain blue, while still get bigger as it charges?
I relinquish Chaotic Bond to the rest of the community it they wish to trigger it. I just realised that I don't know how to set the maximum life or damage of a newly summoned unit....so until I find out, I will be unable to finish that spell.
Edit: @Glenphir: A small suggestion. I really like your first post...where you have all the requests organised neatly and coloured appropriately so it doesn't become a wall of unreadable text. A small addition to that: Where you have the name of the requested spell, link it to the post of the request (the first one) so people who want to know what the spell's about can find the original description.
This would help people like me find the unfinished requests to do them, and would help others to find finished requests to see if it fits their needs.
Thanks!
Hi, I have another spell request .
Chaotic Bond
Leonix summons an infernal to fight for him. The infernal's health is equivalent to Leonix's mana (the max mana, so if his mana was 3470/6000, then the infernal's max health would be 6000). The damage of the infernal is equivalent to Leonix's intelligence. The infernal will fight for Leonix for 20 seconds before going out of control (neutral hostile). Right before the infernal goes out of control, the current hp is taken, then 0.5% of that value is added on to Leonix's intelligence.
So... To clarify this I'll make an example.
Leonix has 1300/2000 mana, he casts the spell and creates an infernal with 2000 health. Leonix's intellect is 100 (including bonuses) so the infernal's damage is 100. The infernal fights for 20 seconds and right before it becomes neutral hostile it has 900 health. 0.5% of that is added on to Leonix's intelligence.
Thanks!
Avaleirra
had some spare time...
not. its mui gui