What do you do with gold?
Also - I had a great idea, take it for what it's worth. I had it, since I'm also making an RPG in secrecy at the moment.
With the trees, do trees have any animations that have them as a stump or anything? Because you could do a sort of fading system by setting their animation locally etc. Or maybe using ShowDestructable(), I'm sure there's a way... but not really fading... Just throwing random ideas lol.
Well, it is inevitable that your map will have cheat packs added to it
'doh! Here's a secret screenshot that will never be leaked.It's not a secret anymore, is it?
Well, you could add a custom resource/EXP system, making it difficult for hackers to modify the hero's skills/buyable items (unless they could figure out the system and use it, but it'll keep out the noob hackers at any rate ^_^) and, possibly, some method of determining if an item was bought/dropped from a mob (so they couldn't just spawn items on the ground and take them) - would talk about that in more depth (i.e. my idea on how it could be done) but you never know who could be watching >_<
Gravebane said:Basicly, you go through a portal to some heavenish place (thank you Romek. ), where you will meet nothing else than an old ghost of a legendary Samurai. He would be a pretty awesome boss, and will not be included in the demo that we will release in november.