- Reaction score
- 1,697
Valve has once again turned to Team Fortress 2 as the studio’s outlet for experimentation, this time with a daring move to make the triple-A game entirely free to play.
The Orange Box game has undergone a radical transformation since its 2007 release; with more than 200 updates made to the PC edition. But today’s patch is billed as the most daring yet, with PC and Mac customers given the 'full experience' without ever needing to pay anything at all.
And in an exclusive interview with Develop – now live – Valve’s Robin Walker assured that Team Fortress 2 would only be monetised by microtransaction payments.
No advertising model will be pursued, Walker said. No premium subscription model will be used. No cynical “pay-to-win” options will be implemented, he assured.
Read more about it here.
The Orange Box game has undergone a radical transformation since its 2007 release; with more than 200 updates made to the PC edition. But today’s patch is billed as the most daring yet, with PC and Mac customers given the 'full experience' without ever needing to pay anything at all.
And in an exclusive interview with Develop – now live – Valve’s Robin Walker assured that Team Fortress 2 would only be monetised by microtransaction payments.
No advertising model will be pursued, Walker said. No premium subscription model will be used. No cynical “pay-to-win” options will be implemented, he assured.
Read more about it here.