Lobster
Old Fogey ofthe site
- Reaction score
- 90
where did you get that editor? does it work on vista?
*puppy eyes* *people scream at the kid that turned into a dog*
*puppy eyes* *people scream at the kid that turned into a dog*
Simple Built-In Model editor
Like you can create and edit models really easily and for animation you set it to record the animation and you can then lets say click on an arm and move it up and down and then like de-click and it'll save it as an animation and you can do multiple ones and combine it so walking would take a grand total of 1 minute to do.
No idea what the 'Scum Edit' is.There already is going to be a model editor built into the ScumEdit.
I think tutorials should be added on WE about how the triggers work because testing everything single one out is going to be a pain...:banghead:
The WE should have a music player!
Also it would be handy if the WE could handle multiple maps at once.
Faster Loading, Change the WE interface (I like the squishy looking or something fat and round square looking buttons)
Auto leak fix
Easier terraining (Sometimes it takes time before you can make a ramp)
Previewer Inside Object Editor and Trigger Editor so that you would not bother looking in the main tab anymore.
Fixed Play Testing (It sometimes crashes)
Personal Categorizing in the Import Manager (To make it easy for you to track your imported files)
Built in damage calculator.
Armor auto convert to percent (Base armor ----> Percent) so that you could adjust it properly
Terrain Pallet could be attached in the main window (Sometimes you may make some errors if some parts of the map in WE is covered with the pallet.
Custom sound sets (You may make your own sound set without overwriting other sound sets)
Loading Screen Previewer
Estimated Loading Time Calculator
More basic AI editor
Built in world editor security (Something that adds some scripts in your map that WE would recognize to increase your maps security.)
Built in Activate or De activate vJass
Multiple waterfalls (Sometimes depending on your tileset it would become green or something, water tinting does not affect it)
Multiple Cliffs (Cliffs Sometimes Spoil your terraining since you can only have 2)
More button detection triggers (I know blizzard can do this)
A trigger that can auto load another map (Like in the orc campaign)
Loading screens with animation (Loading screen with animation would make the players more patient)
More triggers involving items and destructibles (The current triggers for them are extremely complicated sometimes)
Built in JASS Tools
Freeze Mode (Stops all animations in the WE so it will be easier for people with low class hardwares)
Refresh (The WE should have refresh so that you would not take time closing and opening the editor)
Possible skills that may cause game crash detect (Its like when you run it, it will check all your custom spells and check if it causes some crashes. Like having a giant area of effect.)
Variable Organizer (Variables just get so messy sometimes)
Cheat Remover (Something that would remove the built in warcraft cheats, like in LAN so I think its easy for them)
Unit/Item/Destructible Type Slection Style (Sometimes when you accidentally put something like a custom unit and there is too many of them you will consume a lot of time dleting them one by one so there a mode where just press something or anything that will select a specific unit/destructible/items type.
Item Shadow editing (I did need it for my past game which the development is currently stopped)
Easy letter coloring (Like making a post in a forum they have something like auto add codes. Its annoying you have to arrange to much letters sometimes)
Reset all custom units (Maybe useful if you want to rollback your map, but maybe it should be in a safe place where you cant accidentally click it)
Double Save (Sometimes we loose some of our maps so this would let you make a backup folder somewhere, and every time you save WE just saves files like
Save Jan012007 2:40Pm
Save Jan012007 2:41Pm
This can be activated or deactivated)
Convert all triggers to text (Should be in a safe place too, converts all triggers to JASS instantly)
Shadow Fixer (Sometimes shadows get stucked so this would fix it)
Constant Breaker (Just break the constants limit)
Easier Tooltip editor (As I have said above the color letter thing. But I remembered you cant easily make a new paragraph in a tootip editor, How about make it like a forum post editor)
Model Duplicator (Easily Creates a duplicate model in your import manager so that you can wrap it with a skin easily)
Icon Manager (import some images and just create a category naming your icons title and just drag and drop everything there including auto cast passive and disabled icons.)
ALL THAT AAAAAAAAAAAAANNNNNNNNNNDDDDDDDDDDDDDDDDDDDD
fixed water terrain..
and..
AUTO BALANCER OMFG IT TAEKS ME 4EVER TO BALANCE JUST 5 FREEKIN HEROS
I plug my iPhone into my speakers. So it doesn't use RAMA Music Player in wc3 would be useless. I put wc3 music off, and sounds on low. Then Windows Media Player . I'm sure many people do that same (maybe different program).